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etpro offsets

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Thread: etpro offsets

  1. #1
    ixi
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    etpro offsets

    I know that anyone wouldn't tell me offsets for etpro
    but mayby someone tell how to get them or give some clue :> ?

  2. #2
    VIP
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    etpro offsets

    Offsets are found in the same way that they are found for ETMain and other mods.
    Check Here for a nice tutorial on how to do this.

    The problem with ETPro is that the structs are organized differently, and youll have to figure this out before you can make use of them.

  3. #3
    ixi
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    etpro offsets

    the same way? i dont know... i found them to etmain, etpub, shruber, but to etpro i couldnt...

    ok so if structs are difrent so hove to get them ?

  4. #4
    VIP null's Avatar
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    etpro offsets

    Structs need to be reversed by basically guessing what got changed.

    Example:

    If this was etmain:
    Code:
    vec3_t lerpOrigin;
    vec3_t headOrigin;
    And this was etpro:
    Code:
    vec3_t lerpOrigin;
    int iWasAddedForEtproUse;
    vec3_t headOrigin;
    Then when you tried to use headOrigin on etpro, it would screw up because of the added int. You must either find all of the added things (and pad, meaning throwing in an int or whatever to fix the pos of everything) or just correct the pos of what you use.


    After doing this, you have to kill off the etpro anticheat (which shouldnt be too hard)

    I think these are some etpro offsets:
    Code:
    cgs_t				*cgsPro				= (cgs_t *)			0x33a7b880;
    cg_t				*cgPro				= (cg_t*)			0x33767670;
    centity_t			*cg_entitiesPro		= (centity_t*)		0x337d5f10;


  5. #5
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    etpro offsets

    Neg, there isn't any need to find every var that was added to the structs.

    Get the etpro struct size (look for where the size is pushed onto the stack), take the default etmain structs, get the size and fix the size (in bytes).

    ;D
    Code:
    <chaplja|> i'm taking over nixcoders
    <Smileman`> cool

  6. #6
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    etpro offsets

    Originally posted by Couch
    Neg, there isn't any need to find every var that was added to the structs.

    Get the etpro struct size (look for where the size is pushed onto the stack), take the default etmain structs, get the size and fix the size (in bytes).

    ;D
    Yes there is Cause if they changed something in the middle and you want to use something at the end, you wouldnt be touching what you wanted but rather the crap you added to the end


  7. #7
    ixi
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    etpro offsets

    ok thanks for offsets
    but its not possible to guess the struct :>

  8. #8
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    etpro offsets

    It is possible ofc, but you need to find them in olly / readprocmem them..


  9. #9
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    etpro offsets

    Sorry for posting on such an old thread, but... I found a great tool that is great for reconstructing structures. It's called StructBuilder by DrUnKeN ChEeTaH.

    http://www.mpcforum.com/showthread.php?t=128430

    That thread has an example using BF2 but the same concept can be applied to ETPro. Just compare the structures at those offsets to the original structures in the SDK to locate inconsistencies. It's just a tool so don't expect a miracle. You still have to reverse engineer the structures manually but still a nice tool.

  10. #10
    ixi
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    etpro offsets

    wow nice
    im going to test it

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