tourial for finding the offsets coming soon
cod1 1.1:
0x301CC0A0 cgs
0x301E2140 cg
0x3020DB80 cg_entities
0x301A6940 cg_weapons
0x301DC3E0 cg_items
0x00000000 clientinfo
cod1 1.5:
0x301CFB20 cgs
0x301E5F00 cg
0x30211940 cg_entities
0x301AA4E0 cg_weapons
0x301E02C0 cg_items
0x3018DC8C clientinfo
coduo 1.51;
0x30440A00 cgs
0x30459140 cg
0x3048C6E0 cg_entities
0x30413580 cg_weapons
0x304531A0 cg_items
0x305E1F34 clientinfo
cod2 1.3:
0x014EE080 cgs
0x014B5940 cg
0x015E2A80 cg_entities
0x0166BC00 cg_weapons
0x014C3700 cg_items
0x015CF994 clientinfo
__DrawString code and then the offset for the string
CoD1 1.1:Code:VOID (WINAPIV *trap_R_DrawText) ( FLOAT x, FLOAT y, INT font, FLOAT scale, PFLOAT color, LPSTR text, FLOAT spacing, INT limit, INT flags ) = (VOID (WINAPIV *)(FLOAT,FLOAT,INT,FLOAT,PFLOAT,LPSTR,FLOAT,INT,INT)) 0x00000; VOID CG_DrawString ( FLOAT x, FLOAT y, FLOAT alpha, LPSTR text, PFLOAT color ) { color[0] = color[1] = color[2] = 1.0f; color[3] = 1; trap_R_DrawText( x, y, 2, 0.14f, color, text, NULL, NULL, NULL ); }
0x004DF570
CoD1 1.5:
0x004E3F00
coduo 1.51:
0x004685A0
cod2 1.3
0x005322C0
call Syscall & VMCreate offsets:
CoD1 1.1
0x00460230
0x004D9201
CoD1 1.5
0x004654C0
0x00465570
Coduo 1.51
0x004685A0
0x00468640
credits:
crx
shard


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