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CrappyHook

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Thread: CrappyHook

  1. #1
    Junior Member
    Join Date
    Nov 2006
    Posts
    4

    CrappyHook

    Crappy Hook For WolfET

    I'm looking for simple Aimbot Code Snippet at this moment to design it
    for my Hook. If you can give me, then i can add you to Credits list.
    Crappy Hook's source is from BeginnersSource. I don't want to
    start with crappy full sources. :C My Hook is simple at this moment.
    Only feature is Wallhack and only what i've changed is cvar_ to ch_ .
    I hope that this Hook doesn't be so crappy, because I'm learned
    C++ so hard! I have tried to code a bot for years. Theres total things of this bot:
    FEATURES:
    -Wallhack

    Supports
    ET 2.60
    ETmain. (LOL) I will put more offsets.

    Note:
    As you can see, i'm not one of a freaken Script Kiddie who('s):
    -writs al wrds wrung
    -u$3$ 1337 |4ngu4g3
    -trying to spam this forum like this:
    Title: whats up niggas!
    Msg: readthetitle

    MY O is 112.

  2. #2
    Admin King-OrgY's Avatar
    Join Date
    Nov 2007
    Posts
    4,567

    Re: CrappyHook

    ohm to make aimbot is very easy.

    and so many tourials -.-

    hire is mine maby you understand becouse i dosent like explains

    first you need

    viewangles

    X and y

    you can easy found the offset in olly or ida just seacrh for string cl_viewYawCompensate
    and cl_viewPitchCompensate

    it looks like
    Code:
    static float *fx = (float *) 0xyour;
    static float *fy = (float *) 0xyour;
    next you need some angles
    Code:
    void DoAimbot(vec3_t point)
    { 
        vec3_t entity, ang;
        VectorSubtract(point, cg.refdef.vieworg, entity);
         VectorAngles(entity, ang);
           ang[PITCH] = -ang[PITCH];
        if (ang[YAW] > 180.0f)
        ang[YAW] -= 360.0f;
        else if (ang[YAW] < -180.0f)
        ang[YAW] += 360.0f;
        if (ang[PITCH] > 180.0f)
        ang[PITCH] -= 360.0f;
        else if (ang[PITCH] < -180.0f)
        ang[PITCH] += 360.0f;
        AnglesToAxis(ang,cg.refdef.viewaxis);
        ang[YAW] -= cg.refdefViewAngles[YAW];
        if (ang[YAW] > 180.0f)
        ang[YAW] -= 360.0f;
        else if (ang[YAW] < -180.0f)
        ang[YAW] += 360.0f;
        ang[PITCH] -= cg.refdefViewAngles[PITCH];
        if (ang[PITCH] > 180.0f)
        ang[PITCH] -= 360.0f;
        else if (ang[PITCH] < -180.0f)
        ang[PITCH] += 360.0f;
      
        *(float *)fy += ang[PITCH];
        *(float *)fx += ang[YAW];
        
    
    }
    and then make a vec system
    Code:
    vec3_t aimpointy;
    void Aimbot(int i)
    {
        aimpointy[0] = cg_entities[i].lerpOrigin[0];
        aimpointy[1] = cg_entities[i].lerpOrigin[1];
    
        aimpointy[2] = cg_entities[i].lerpOrigin[2] + 30; //vecs
    }
    and next you made the aimpoint on entities

    Code:
    void getaimwork()
    {
       
                 
        int it;
       int ClientNum = -1;
    
          for(it = 0; it != 64; it++)//max q3 players
        {
            if(it == cg->clientNum )
                continue;
    
            if(!cg_entities[it].currentValid)//valid check
                continue;
           
         it = ClientNum;   
                      
          Aimbot(ClientNum);   
        
        }
    
    }
    in drawstuff

    getaimwork();

    hope it helps ..

  3. #3
    Coders muppetalert's Avatar
    Join Date
    Nov 2007
    Location
    Manchester, UK
    Posts
    1,005

    Re: CrappyHook

    You can get whiteLight's old aimbot code here:
    whiteLight Forums
    whiteLight: ET, whiteLight: Quake Live (Formerly QLHook) and many other game hacks at http://whitelight.me.uk/

  4. #4
    Junior Member
    Join Date
    Nov 2006
    Posts
    4

    Re: CrappyHook

    Thank you, for this marvelous help.
    Don't worry, i will add you 2 to Thanks Section

    *
    One more question
    Which there goes to cpp and what to h?
    :P Sorry about silly question

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