I love how you guys here make jokes about evenbalance at a very high level (coding). Them are already pretty powerless against private cheats and even more self made cheats.
My idea is to blame them even more. To blame them so much that there would be almost no more reason for them to exist. A public hack, Open Source and undetectable.
So I thought a bit... A router (almost anyone has one these days) is from what I understand also just a "small computer without monitor who goes online and distribute the connection". So you could use a second computer and let it do the same job.
Wallhacks in current games are possible because your connections is already giving you all the informations you need. Your monitor just does not show them.
So why not intercept these packages at al lower level (the router)? The computer where the game is running could send his graphic signal not to a monitor but to a second comp who is also the router. Then merge the informations you "legally know" with those you have intercept.
The only problem I suspect here that the connection from gameserver to the gaming computer is already end to end encrypted so that the router doesn`t know the key.
If so the key would need to be stolen (maybe a hardware debugger and then send it to second comp). But then it would be "only" the old game. People stealing the key fighting against endless updates with new keys and new obsfucation.
Some more thoughts about tricking them on a new concept?