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concept idea

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Thread: concept idea

  1. #1
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    concept idea

    I love how you guys here make jokes about evenbalance at a very high level (coding). Them are already pretty powerless against private cheats and even more self made cheats.

    My idea is to blame them even more. To blame them so much that there would be almost no more reason for them to exist. A public hack, Open Source and undetectable.

    So I thought a bit... A router (almost anyone has one these days) is from what I understand also just a "small computer without monitor who goes online and distribute the connection". So you could use a second computer and let it do the same job.

    Wallhacks in current games are possible because your connections is already giving you all the informations you need. Your monitor just does not show them.

    So why not intercept these packages at al lower level (the router)? The computer where the game is running could send his graphic signal not to a monitor but to a second comp who is also the router. Then merge the informations you "legally know" with those you have intercept.

    The only problem I suspect here that the connection from gameserver to the gaming computer is already end to end encrypted so that the router doesn`t know the key.

    If so the key would need to be stolen (maybe a hardware debugger and then send it to second comp). But then it would be "only" the old game. People stealing the key fighting against endless updates with new keys and new obsfucation.

    Some more thoughts about tricking them on a new concept?

  2. #2
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    Re: concept idea

    We respect evenbalance and punkbuster. 8)

  3. #3
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    Re: concept idea

    I cant see how this will work. Yes, basically router is a computer. A computer with software and hardware designed to forward the information to 'real' computer. I doubt router itself could read, change, decrypt.. whatever the information it is forwarding.

  4. #4
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    Re: concept idea

    A standard router can`t. But there is also an Open Source router and a normal computer should be able to do the same job and you can sniff traffic then because all the informations (encrypted or not) goes along there.

  5. #5
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    Re: concept idea

    My dream is always to have public cheats not detectable by pb or vac. Fighting with pb or especially vac is a bad idea because if your account is banned you need to buy a new one. It`s clear, basically pb and vac detect cheats sometimes because them get updated signatures, integrity tests and so on and so on. Therefore the old concept to let the cheats run on the host computer is sightly outdated for public hacks in well maintained (anit cheat updated) games.

    Very effective and undetectable it would be to hook somewhere at the hardware level where anticheat software can not detect it.

    How hard it would be to hook the monitor signal? A second computer could 'reverse engineer' the signal, change the cross air and make enemy's better visible and then finally send it to the monitor. Is this realistic or much to slow?

  6. #6
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    Re: concept idea

    Quote Originally Posted by boaman View Post
    My dream is always to have public cheats not detectable by pb or vac. Fighting with pb or especially vac is a bad idea because if your account is banned you need to buy a new one. It`s clear, basically pb and vac detect cheats sometimes because them get updated signatures, integrity tests and so on and so on. Therefore the old concept to let the cheats run on the host computer is sightly outdated for public hacks in well maintained (anit cheat updated) games.

    Very effective and undetectable it would be to hook somewhere at the hardware level where anticheat software can not detect it.

    How hard it would be to hook the monitor signal? A second computer could 'reverse engineer' the signal, change the cross air and make enemy's better visible and then finally send it to the monitor. Is this realistic or much to slow?


    It would be possible with assembly, probably, but theres an increased risk in attacking the hardware of screwing up something on your computer, like frying your motherboard or monitor, etc.

  7. #7
    "Blah blah blah..." Blah's Avatar
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    Re: concept idea

    i don't see how low level programing can be applied-easier just to hex edit ur game.

  8. #8
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    Re: concept idea

    Im not sure I've got this right, but it sounds to me like you want a router to intercept the data and change it slightly to make things visible that shouldnt be, then the computer that receives that data sends it to another computer which displays the game itself? Sadly, that idea is utterly wrong on many levels.

    First off, intercepting the data on a router would probably take more power then a router has - because although a router is indeed like a computer its like a very old and slow computer. Also, sending the visual data to a second computer would take a lot of code in order to make it accept this data from a different computer (unless you maybe had the first computer acting as a server the second computer connected to). Even so, it boils down to requiring a huge net code rewrite, and although it would be hard to detect, it would be an incredible amount of work compared to simply making a hack with some anti detection code.


  9. #9
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    Re: concept idea

    Quote Originally Posted by null View Post
    First off, intercepting the data on a router would probably take more power then a router has
    At least this is really no problem. First there are standard router with more power and as a second alternative you can use a normal x86 PC (with 2 GHZ, 1 GB RAM or how many you need) and use it as router. Maybe you change your mind with knowing that?

    But anyway, the router idea could easy fail if punkbuster would use end to end encryption from server to client (the router could not read anything in this case). To sniff also the key from RAM and tell it the router would be to complicated for a normal geeky software programmer because simply to much hardware knowledge is needed. But in theory it's possible very well.

    The next concept idea was to intercept the graphic card signal and "pimp" it a bit in a second computer. But this boost in cheating would be minimal, only better viewable players and cross air, no wallhack/aimbot at all.

    Quote Originally Posted by null View Post
    it would be an incredible amount of work compared to simply making a hack with some anti detection code.
    I have another opinion here. There are not much public cheats out, yes there are but them mostly all detected by anti cheat software. The challenge is to trick the anti cheat software in a very secure way. The normal way has the risk to get something like a steam account banned from vac.

    A 100 % secure public cheat is imho only possible with hardware involved. Otherwise all ends up like current, public hacks detected and private hacks undetected.

  10. #10
    "Blah blah blah..." Blah's Avatar
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    Re: concept idea

    Quote Originally Posted by boaman View Post
    I have another opinion here. There are not much public cheats out, yes there are but them mostly all detected by anti cheat software. The challenge is to trick the anti cheat software in a very secure way. The normal way has the risk to get something like a steam account banned from vac.

    A 100 % secure public cheat is imho only possible with hardware involved. Otherwise all ends up like current, public hacks detected and private hacks undetected.
    thats the flip side of having free pub cheats. they get DETECTED. this is why if you really need to cheat that bad you BUY a cheat and it stays undetected...in anycase, for a game like ET-just get Linux and you are all set to have undetected public cheats.

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