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What files to edit for undetectism?

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  1. #1
    Veteran Member Cory's Avatar
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    What files to edit for undetectism?

    :P Undetectism... lol


    Anyways, what file(s) would I have to edit to make a bot like say.. ETH32 undetected by pb? What would I have to change?

  2. #2
    Veteran Member |MuRDeR|'s Avatar
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    Re: What files to edit for undetectism?

    um the pb code?

  3. #3
    Veteran Member Cory's Avatar
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    Re: What files to edit for undetectism?

    Quote Originally Posted by |MuRDeR| View Post
    um the pb code?
    No, really...?

    What part of the pb code? Like what actually has to be edited..?

  4. #4
    VIP null's Avatar
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    Re: What files to edit for undetectism?

    "Hey how do I build a car, like from scratch. I dont have any mechanical experience, but Id really like a Ferrari without having to buy it and I think I could make one pretty easy."

    Sounds kinda stupid, right? Well, thats close to what your asking right now - its not easily explained.


  5. #5
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    Re: What files to edit for undetectism?

    Quote Originally Posted by null View Post
    ... its not easily explained.
    It is easy to explain actually.

    Learn C++ comes to mind at first, then from experience, I would say work on the CPunkbuster.h and .cpp files through trial and error. Theres too many ways, each coder has their own way, own style, own quirks.

    ETH32 was made by multiple coders, each adding the best to it, you can change the random trash function, then add to it to change md5 sum, or work on the actual functions... etc.

    This sum it up for you?

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