
Originally Posted by
fraanch
for some odd reason it aint workign for me :unsure:
Did everything told, also even tryed with the code u provided :S
Can you maybe post a already edited weapons_server :P?
it should look like this:
Code:
GeometryTemplate.setSubGeometryLodDistance 1 0 5
GeometryTemplate.setSubGeometryLodDistance 1 1 15
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.hasAdditiveAlpha 1
rem ObjectTemplate.activeSafe GenericFireArm BRI_SMG_Thompson
ObjectTemplate.creator TLO-1:tlo
ObjectTemplate.modifiedByUser "dmod"
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame/Weapons/weapon3011.tga
ObjectTemplate.weaponHud.selectIcon Ingame/Weapons/weapon3011.tga
ObjectTemplate.weaponHud.notSelectedIcon Ingame/Weapons/weapon3011n.tga
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 3
ObjectTemplate.weaponHud.disableOnSprint 1
ObjectTemplate.weaponHud.descrString "DESCRIPTION_WEAPON_BRI_SMG_Thompson"
rem ---EndComp ---
rem ---BeginComp:Ability ---
ObjectTemplate.createComponent Ability
ObjectTemplate.ability.addWeaponTemplate SeeEnemySoldiers_BRI_lvl5
ObjectTemplate.ability.seeThroughWalls 1
ObjectTemplate.ability.userFlashColor 0/0/1
ObjectTemplate.ability.flashInterval .01
ObjectTemplate.ability.flashDuration -1
ObjectTemplate.ability.userEffect EffectUnique_03 10
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 360
ObjectTemplate.fire.projectileStartPositionStand 0/.4/0
ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0
ObjectTemplate.fire.criticalHitChance 0.025
ObjectTemplate.fire.criticalHitDamage 40
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags -1
ObjectTemplate.ammo.magSize 40
ObjectTemplate.ammo.reloadTime 2
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
you just put that bold piece of code for british between tose 2 rem ---EndComp --- it doesn't botter which one.
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