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Thread: Working wallhack!Tested!!!28.07.09
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    1. #21
      Junior Member fraanch is on a distinguished road
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      Default Re: Working wallhack!Tested!!!28.07.09

      for some odd reason it aint workign for me :unsure:

      Did everything told, also even tryed with the code u provided :S

      Can you maybe post a already edited weapons_server :P?

    2. #22
      Junior Member bloddyharry is on a distinguished road
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      Default Re: Working wallhack!Tested!!!28.07.09

      Quote Originally Posted by fraanch View Post
      for some odd reason it aint workign for me :unsure:

      Did everything told, also even tryed with the code u provided :S

      Can you maybe post a already edited weapons_server :P?
      it should look like this:
      Code:
      GeometryTemplate.setSubGeometryLodDistance 1 0 5
      GeometryTemplate.setSubGeometryLodDistance 1 1 15
      GeometryTemplate.compressVertexData 1
      GeometryTemplate.maxTextureRepeat 16
      GeometryTemplate.hasAdditiveAlpha 1
      rem ObjectTemplate.activeSafe GenericFireArm BRI_SMG_Thompson
      ObjectTemplate.creator TLO-1:tlo
      ObjectTemplate.modifiedByUser "dmod"
      ObjectTemplate.saveInSeparateFile 1
      ObjectTemplate.castsDynamicShadow 1
      rem ---BeginComp:WeaponHud ---
      ObjectTemplate.createComponent WeaponHud
      ObjectTemplate.weaponHud.weaponIcon Ingame/Weapons/weapon3011.tga
      ObjectTemplate.weaponHud.selectIcon Ingame/Weapons/weapon3011.tga
      ObjectTemplate.weaponHud.notSelectedIcon Ingame/Weapons/weapon3011n.tga
      ObjectTemplate.weaponHud.guiIndex 4
      ObjectTemplate.weaponHud.hasRangeFinder 1
      ObjectTemplate.weaponHud.addShowOnCamMode 3
      ObjectTemplate.weaponHud.disableOnSprint 1
      ObjectTemplate.weaponHud.descrString "DESCRIPTION_WEAPON_BRI_SMG_Thompson"
      rem ---EndComp ---
      rem ---BeginComp:Ability ---
      ObjectTemplate.createComponent Ability
      ObjectTemplate.ability.addWeaponTemplate SeeEnemySoldiers_BRI_lvl5
      ObjectTemplate.ability.seeThroughWalls 1
      ObjectTemplate.ability.userFlashColor 0/0/1
      ObjectTemplate.ability.flashInterval .01
      ObjectTemplate.ability.flashDuration -1
      ObjectTemplate.ability.userEffect EffectUnique_03 10
      rem ---EndComp ---
      rem ---BeginComp:SingleFireComp ---
      ObjectTemplate.createComponent SingleFireComp
      ObjectTemplate.fire.roundsPerMinute 360
      ObjectTemplate.fire.projectileStartPositionStand 0/.4/0
      ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0
      ObjectTemplate.fire.criticalHitChance 0.025
      ObjectTemplate.fire.criticalHitDamage 40
      rem ---EndComp ---
      rem ---BeginComp:DefaultAmmoComp ---
      ObjectTemplate.createComponent DefaultAmmoComp
      ObjectTemplate.ammo.ammoType 1
      ObjectTemplate.ammo.nrOfMags -1
      ObjectTemplate.ammo.magSize 40 
      ObjectTemplate.ammo.reloadTime 2
      ObjectTemplate.ammo.reloadWithoutPlayer 1
      rem ---EndComp ---
      
      you just put that bold piece of code for british between tose 2 rem ---EndComp --- it doesn't botter which one.

    3. #23
      Junior Member fraanch is on a distinguished road
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      Default Re: Working wallhack!Tested!!!28.07.09

      Yeah got it working :P

    4. #24
      Junior Member fraanch is on a distinguished road
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      Default Re: Working wallhack!Tested!!!28.07.09

      Btw, regarding that, anyone knos if theres a no recoil hack? there is no breathing one, but what about no recoil lol?

    5. #25
      Member XMGL is on a distinguished road
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      Default Re: Working wallhack!Tested!!!28.07.09

      there is but it dosent realy work go and search it.
      There is a topic about it

    6. #26
      Junior Member xakep14 is on a distinguished road
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      Default Re: Working wallhack!Tested!!!28.07.09

      I write all,but don't have wallhack at the game,maybe you upload change file to this topic for British.

    7. #27
      Senior Member snowchicken55 is on a distinguished road snowchicken55's Avatar
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      Default Re: Working wallhack!Tested!!!28.07.09

      Anyone know how we could make it possible to fill the whole enemy red or an other color?

      Edit: About using stealth for the one who asked about doing the same thing for stealth it wouldnt work because these files are server based only you can see them so you wont really be in stealth when it looks like you are


      PLEASE THANK ME IF YOU WANT:laugh:

      :worship:Lets go Team aB:worship:

    8. #28
      Member tomsonuy is on a distinguished road tomsonuy's Avatar
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      Default Re: Working wallhack!Tested!!!28.07.09

      artificial aiming is better then this trick

    9. #29
      Member Maddog14 is on a distinguished road
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      Default Re: Working wallhack!Tested!!!28.07.09

      This works perfectly. If you don't get it right, then simply follow the instructions here, there really simple.

      Yes, Artificial Aiming does work better, but, if you want a better edge, you can incorporate these to them. I use AA and this at the same time, and it works great.

      The only problem is if you don't use AA, and you use this, then you cannot see "Stealthed Commandos."

      If you use AA, it puts a RED box around the enemies, stealthed or not, and a BLUE box around your allies.

      Incorporate this new wall hack, and you now get the body outline, and sniping became that much easier.

      I hope this explained to people on how it works, If I missed anything lemme know.


      EDIT: This no longer works, as some moron on the BFH community forums has posted about it. You will get kicked for using this, and I have tested it. Artificial Aiming still works, but sadly, this editing doesn't work anymore. You will get "Error 15" and be kicked before you can even load a map. Sorry to all the people out there that use this, but it was going to be found out eventually.

      Just trying to help out. :laugh:

    10. #30
      . Flexican is on a distinguished road Flexican's Avatar
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      Default Re: Working wallhack!Tested!!!28.07.09

      Quote Originally Posted by Maddog14 View Post
      This works perfectly. If you don't get it right, then simply follow the instructions here, there really simple.

      Yes, Artificial Aiming does work better, but, if you want a better edge, you can incorporate these to them. I use AA and this at the same time, and it works great.

      The only problem is if you don't use AA-Radar, and you use this, then you cannot see "Stealthed Commandos."

      If you use AA, it puts a RED box around the enemies, stealthed or not, and a BLUE box around your allies.

      Incorporate this new wall hack, and you now get the body outline, and sniping became that much easier.

      I hope this explained to people on how it works, If I missed anything lemme know.


      EDIT: This no longer works, as some moron on the BFH community forums has posted about it. You will get kicked for using this, and I have tested it. Artificial Aiming still works, but sadly, this editing doesn't work anymore. You will get "Error 15" and be kicked before you can even load a map. Sorry to all the people out there that use this, but it was going to be found out eventually.

      Just trying to help out. :laugh:
      Which version of AA do you use?
      2.3 and 2.2 are patched :S

      Press the Thanks button, please.

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