All Weapon Names `
All Camo NamesCode:barrel_mp artillery_mp stealth_bomb_mp heli_remote_mp defaultweapon_mp harrier_20mm_mp harrier_ffar_mp harrier_missile_mp pavelow_minigun_mp nuke_mp frag_grenade_short_mp remotemissile_projectile_mp lightstick_mp flare_mp throwingknife_mp throwingknife_rhand_mp //I believe the killstreak ones to be the triggers for when you call them in, eg, Laptops, C4 Detonators //These would be interesting if you could stick them to the class, mabye you can, don't have a JTAG to test it on killstreak_uav_mp killstreak_helicopter_mp killstreak_ac130_mp killstreak_predator_missile_mp killstreak_helicopter_minigun_mp killstreak_nuke_mp killstreak_precision_airstrike_mp killstreak_counter_uav_mp killstreak_sentry_mp airdrop_marker_mp airdrop_sentry_marker_mp killstreak_helicopter_flares_mp killstreak_emp_mp airdrop_mega_marker_mp killstreak_stealth_airstrike_mp killstreak_harrier_airstrike_mp //These appear to be the grenade launchers and shotguns for assault rifles, after all, they are considered to be spereate guns gl_ak47_mp ak47_shotgun_attach_mp gl_m16_mp m16_shotgun_attach_mp gl_m4_mp m4_shotgun_attach_mp gl_fn2000_mp fn2000_shotgun_attach_mp gl_masada_mp masada_shotgun_attach_mp gl_famas_mp famas_shotgun_attach_mp gl_fal_mp fal_shotgun_attach_mp gl_scar_mp scar_shotgun_attach_mp gl_tavor_mp tavor_shotgun_attach_mp //Here is where the guns we all know and love start beretta_mp beretta_akimbo_mp beretta_fmj_mp beretta_silencer_mp beretta_tactical_mp beretta_xmags_mp beretta_akimbo_fmj_mp beretta_akimbo_silencer_mp beretta_akimbo_xmags_mp beretta_fmj_silencer_mp beretta_fmj_tactical_mp beretta_fmj_xmags_mp beretta_silencer_tactical_mp beretta_silencer_xmags_mp beretta_tactical_xmags_mp usp_mp usp_akimbo_mp usp_fmj_mp usp_silencer_mp usp_tactical_mp usp_xmags_mp usp_akimbo_fmj_mp usp_akimbo_silencer_mp usp_akimbo_xmags_mp usp_fmj_silencer_mp usp_fmj_tactical_mp usp_fmj_xmags_mp usp_silencer_tactical_mp usp_silencer_xmags_mp usp_tactical_xmags_mp deserteagle_mp deserteagle_akimbo_mp deserteagle_fmj_mp deserteagle_tactical_mp deserteagle_akimbo_fmj_mp deserteagle_fmj_tactical_mp deserteaglegold_mp coltanaconda_mp coltanaconda_akimbo_mp coltanaconda_fmj_mp coltanaconda_tactical_mp coltanaconda_akimbo_fmj_mp coltanaconda_fmj_tactical_mp riotshield_mp glock_mp glock_akimbo_mp glock_eotech_mp glock_fmj_mp glock_reflex_mp glock_silencer_mp glock_xmags_mp glock_akimbo_fmj_mp glock_akimbo_silencer_mp glock_akimbo_xmags_mp glock_eotech_fmj_mp glock_eotech_silencer_mp glock_eotech_xmags_mp glock_fmj_reflex_mp glock_fmj_silencer_mp glock_fmj_xmags_mp glock_reflex_silencer_mp glock_reflex_xmags_mp glock_silencer_xmags_mp beretta393_mp beretta393_akimbo_mp beretta393_eotech_mp beretta393_fmj_mp beretta393_reflex_mp beretta393_silencer_mp beretta393_xmags_mp beretta393_akimbo_fmj_mp beretta393_akimbo_silencer_mp beretta393_akimbo_xmags_mp beretta393_eotech_fmj_mp beretta393_eotech_silencer_mp beretta393_eotech_xmags_mp beretta393_fmj_reflex_mp beretta393_fmj_silencer_mp beretta393_fmj_xmags_mp beretta393_reflex_silencer_mp beretta393_reflex_xmags_mp beretta393_silencer_xmags_mp mp5k_mp mp5k_acog_mp mp5k_akimbo_mp mp5k_eotech_mp mp5k_fmj_mp mp5k_reflex_mp mp5k_rof_mp mp5k_silencer_mp mp5k_thermal_mp mp5k_xmags_mp mp5k_acog_fmj_mp mp5k_acog_rof_mp mp5k_acog_silencer_mp mp5k_acog_xmags_mp mp5k_akimbo_fmj_mp mp5k_akimbo_rof_mp mp5k_akimbo_silencer_mp mp5k_akimbo_xmags_mp mp5k_eotech_fmj_mp mp5k_eotech_rof_mp mp5k_eotech_silencer_mp mp5k_eotech_xmags_mp mp5k_fmj_reflex_mp mp5k_fmj_rof_mp mp5k_fmj_silencer_mp mp5k_fmj_thermal_mp mp5k_fmj_xmags_mp mp5k_reflex_rof_mp mp5k_reflex_silencer_mp mp5k_reflex_xmags_mp mp5k_rof_silencer_mp mp5k_rof_thermal_mp mp5k_rof_xmags_mp mp5k_silencer_thermal_mp mp5k_silencer_xmags_mp mp5k_thermal_xmags_mp pp2000_mp pp2000_akimbo_mp pp2000_eotech_mp pp2000_fmj_mp pp2000_reflex_mp pp2000_silencer_mp pp2000_xmags_mp pp2000_akimbo_fmj_mp pp2000_akimbo_silencer_mp pp2000_akimbo_xmags_mp pp2000_eotech_fmj_mp pp2000_eotech_silencer_mp pp2000_eotech_xmags_mp pp2000_fmj_reflex_mp pp2000_fmj_silencer_mp pp2000_fmj_xmags_mp pp2000_reflex_silencer_mp pp2000_reflex_xmags_mp pp2000_silencer_xmags_mp uzi_mp uzi_acog_mp uzi_akimbo_mp uzi_eotech_mp uzi_fmj_mp uzi_reflex_mp uzi_rof_mp uzi_silencer_mp uzi_thermal_mp uzi_xmags_mp uzi_acog_fmj_mp uzi_acog_rof_mp uzi_acog_silencer_mp uzi_acog_xmags_mp uzi_akimbo_fmj_mp uzi_akimbo_rof_mp uzi_akimbo_silencer_mp uzi_akimbo_xmags_mp uzi_eotech_fmj_mp uzi_eotech_rof_mp uzi_eotech_silencer_mp uzi_eotech_xmags_mp uzi_fmj_reflex_mp uzi_fmj_rof_mp uzi_fmj_silencer_mp uzi_fmj_thermal_mp uzi_fmj_xmags_mp uzi_reflex_rof_mp uzi_reflex_silencer_mp uzi_reflex_xmags_mp uzi_rof_silencer_mp uzi_rof_thermal_mp uzi_rof_xmags_mp uzi_silencer_thermal_mp uzi_silencer_xmags_mp uzi_thermal_xmags_mp p90_mp p90_acog_mp p90_akimbo_mp p90_eotech_mp p90_fmj_mp p90_reflex_mp p90_rof_mp p90_silencer_mp p90_thermal_mp p90_xmags_mp p90_acog_fmj_mp p90_acog_rof_mp p90_acog_silencer_mp p90_acog_xmags_mp p90_akimbo_fmj_mp p90_akimbo_rof_mp p90_akimbo_silencer_mp p90_akimbo_xmags_mp p90_eotech_fmj_mp p90_eotech_rof_mp p90_eotech_silencer_mp p90_eotech_xmags_mp p90_fmj_reflex_mp p90_fmj_rof_mp p90_fmj_silencer_mp p90_fmj_thermal_mp p90_fmj_xmags_mp p90_reflex_rof_mp p90_reflex_silencer_mp p90_reflex_xmags_mp p90_rof_silencer_mp p90_rof_thermal_mp p90_rof_xmags_mp p90_silencer_thermal_mp p90_silencer_xmags_mp p90_thermal_xmags_mp kriss_mp kriss_acog_mp kriss_akimbo_mp kriss_eotech_mp kriss_fmj_mp kriss_reflex_mp kriss_rof_mp kriss_silencer_mp kriss_thermal_mp kriss_xmags_mp kriss_acog_fmj_mp kriss_acog_rof_mp kriss_acog_silencer_mp kriss_acog_xmags_mp kriss_akimbo_fmj_mp kriss_akimbo_rof_mp kriss_akimbo_silencer_mp kriss_akimbo_xmags_mp kriss_eotech_fmj_mp kriss_eotech_rof_mp kriss_eotech_silencer_mp kriss_eotech_xmags_mp kriss_fmj_reflex_mp kriss_fmj_rof_mp kriss_fmj_silencer_mp kriss_fmj_thermal_mp kriss_fmj_xmags_mp kriss_reflex_rof_mp kriss_reflex_silencer_mp kriss_reflex_xmags_mp kriss_rof_silencer_mp kriss_rof_thermal_mp kriss_rof_xmags_mp kriss_silencer_thermal_mp kriss_silencer_xmags_mp kriss_thermal_xmags_mp ump45_mp ump45_acog_mp ump45_akimbo_mp ump45_eotech_mp ump45_fmj_mp ump45_reflex_mp ump45_rof_mp ump45_silencer_mp ump45_thermal_mp ump45_xmags_mp ump45_acog_fmj_mp ump45_acog_rof_mp ump45_acog_silencer_mp ump45_acog_xmags_mp ump45_akimbo_fmj_mp ump45_akimbo_rof_mp ump45_akimbo_silencer_mp ump45_akimbo_xmags_mp ump45_eotech_fmj_mp ump45_eotech_rof_mp ump45_eotech_silencer_mp ump45_eotech_xmags_mp ump45_fmj_reflex_mp ump45_fmj_rof_mp ump45_fmj_silencer_mp ump45_fmj_thermal_mp ump45_fmj_xmags_mp ump45_reflex_rof_mp ump45_reflex_silencer_mp ump45_reflex_xmags_mp ump45_rof_silencer_mp ump45_rof_thermal_mp ump45_rof_xmags_mp ump45_silencer_thermal_mp ump45_silencer_xmags_mp ump45_thermal_xmags_mp tmp_mp tmp_akimbo_mp tmp_eotech_mp tmp_fmj_mp tmp_reflex_mp tmp_silencer_mp tmp_xmags_mp tmp_akimbo_fmj_mp tmp_akimbo_silencer_mp tmp_akimbo_xmags_mp tmp_eotech_fmj_mp tmp_eotech_silencer_mp tmp_eotech_xmags_mp tmp_fmj_reflex_mp tmp_fmj_silencer_mp tmp_fmj_xmags_mp tmp_reflex_silencer_mp tmp_reflex_xmags_mp tmp_silencer_xmags_mp ak47_mp ak47_acog_mp ak47_eotech_mp ak47_fmj_mp ak47_gl_mp ak47_heartbeat_mp ak47_reflex_mp ak47_shotgun_mp ak47_silencer_mp ak47_thermal_mp ak47_xmags_mp ak47_acog_fmj_mp ak47_acog_gl_mp ak47_acog_heartbeat_mp ak47_acog_shotgun_mp ak47_acog_silencer_mp ak47_acog_xmags_mp ak47_eotech_fmj_mp ak47_eotech_gl_mp ak47_eotech_heartbeat_mp ak47_eotech_shotgun_mp ak47_eotech_silencer_mp ak47_eotech_xmags_mp ak47_fmj_gl_mp ak47_fmj_heartbeat_mp ak47_fmj_reflex_mp ak47_fmj_shotgun_mp ak47_fmj_silencer_mp ak47_fmj_thermal_mp ak47_fmj_xmags_mp ak47_gl_heartbeat_mp ak47_gl_reflex_mp ak47_gl_silencer_mp ak47_gl_thermal_mp ak47_gl_xmags_mp ak47_heartbeat_reflex_mp ak47_heartbeat_shotgun_mp ak47_heartbeat_silencer_mp ak47_heartbeat_thermal_mp ak47_heartbeat_xmags_mp ak47_reflex_shotgun_mp ak47_reflex_silencer_mp ak47_reflex_xmags_mp ak47_shotgun_silencer_mp ak47_shotgun_thermal_mp ak47_shotgun_xmags_mp ak47_silencer_thermal_mp ak47_silencer_xmags_mp ak47_thermal_xmags_mp m16_mp m16_acog_mp m16_eotech_mp m16_fmj_mp m16_gl_mp m16_heartbeat_mp m16_reflex_mp m16_shotgun_mp m16_silencer_mp m16_thermal_mp m16_xmags_mp m16_acog_fmj_mp m16_acog_gl_mp m16_acog_heartbeat_mp m16_acog_shotgun_mp m16_acog_silencer_mp m16_acog_xmags_mp m16_eotech_fmj_mp m16_eotech_gl_mp m16_eotech_heartbeat_mp m16_eotech_shotgun_mp m16_eotech_silencer_mp m16_eotech_xmags_mp m16_fmj_gl_mp m16_fmj_heartbeat_mp m16_fmj_reflex_mp m16_fmj_shotgun_mp m16_fmj_silencer_mp m4_mp m4_acog_mp m4_eotech_mp m4_fmj_mp m4_gl_mp m4_heartbeat_mp m4_reflex_mp m4_shotgun_mp m4_silencer_mp m4_thermal_mp m4_xmags_mp m4_acog_fmj_mp m4_acog_gl_mp m4_acog_heartbeat_mp m4_acog_shotgun_mp m4_acog_silencer_mp m4_acog_xmags_mp m4_eotech_fmj_mp m4_eotech_gl_mp m4_eotech_heartbeat_mp m4_eotech_shotgun_mp m4_eotech_silencer_mp m4_eotech_xmags_mp m4_fmj_gl_mp m4_fmj_heartbeat_mp m4_fmj_reflex_mp m4_fmj_shotgun_mp m4_fmj_silencer_mp m4_fmj_thermal_mp m4_fmj_xmags_mp m4_gl_heartbeat_mp m4_gl_reflex_mp m4_gl_silencer_mp m4_gl_thermal_mp m4_gl_xmags_mp m4_heartbeat_reflex_mp m4_heartbeat_shotgun_mp m4_heartbeat_silencer_mp m4_heartbeat_thermal_mp m4_heartbeat_xmags_mp m4_reflex_shotgun_mp m4_reflex_silencer_mp m4_reflex_xmags_mp m4_shotgun_silencer_mp m4_shotgun_thermal_mp m4_shotgun_xmags_mp m4_silencer_thermal_mp m4_silencer_xmags_mp m4_thermal_xmags_mp fn2000_mp fn2000_acog_mp fn2000_eotech_mp fn2000_fmj_mp fn2000_gl_mp fn2000_heartbeat_mp fn2000_reflex_mp fn2000_shotgun_mp fn2000_silencer_mp fn2000_thermal_mp fn2000_xmags_mp fn2000_acog_fmj_mp fn2000_acog_gl_mp fn2000_acog_heartbeat_mp fn2000_acog_shotgun_mp fn2000_acog_silencer_mp fn2000_acog_xmags_mp fn2000_eotech_fmj_mp fn2000_eotech_gl_mp fn2000_eotech_heartbeat_mp fn2000_eotech_shotgun_mp fn2000_eotech_silencer_mp fn2000_eotech_xmags_mp fn2000_fmj_gl_mp fn2000_fmj_heartbeat_mp fn2000_fmj_reflex_mp fn2000_fmj_shotgun_mp fn2000_fmj_silencer_mp fn2000_fmj_thermal_mp fn2000_fmj_xmags_mp fn2000_gl_heartbeat_mp fn2000_gl_reflex_mp fn2000_gl_silencer_mp fn2000_gl_thermal_mp fn2000_gl_xmags_mp fn2000_heartbeat_reflex_mp fn2000_heartbeat_shotgun_mp fn2000_heartbeat_silencer_mp fn2000_heartbeat_thermal_mp fn2000_heartbeat_xmags_mp fn2000_reflex_shotgun_mp fn2000_reflex_silencer_mp fn2000_reflex_xmags_mp fn2000_shotgun_silencer_mp fn2000_shotgun_thermal_mp fn2000_shotgun_xmags_mp fn2000_silencer_thermal_mp fn2000_silencer_xmags_mp fn2000_thermal_xmags_mp masada_mp masada_acog_mp masada_eotech_mp masada_fmj_mp masada_gl_mp masada_heartbeat_mp masada_reflex_mp masada_shotgun_mp masada_silencer_mp masada_thermal_mp masada_xmags_mp masada_acog_fmj_mp masada_acog_gl_mp masada_acog_heartbeat_mp masada_acog_shotgun_mp masada_acog_silencer_mp masada_acog_xmags_mp masada_eotech_fmj_mp masada_eotech_gl_mp masada_eotech_heartbeat_mp masada_eotech_shotgun_mp masada_eotech_silencer_mp masada_eotech_xmags_mp masada_fmj_gl_mp masada_fmj_heartbeat_mp masada_fmj_reflex_mp masada_fmj_shotgun_mp masada_fmj_silencer_mp masada_fmj_thermal_mp masada_fmj_xmags_mp masada_gl_heartbeat_mp masada_gl_reflex_mp masada_gl_silencer_mp masada_gl_thermal_mp masada_gl_xmags_mp masada_heartbeat_reflex_mp masada_heartbeat_shotgun_mp masada_heartbeat_silencer_mp masada_heartbeat_thermal_mp masada_heartbeat_xmags_mp masada_reflex_shotgun_mp masada_reflex_silencer_mp masada_reflex_xmags_mp masada_shotgun_silencer_mp masada_shotgun_thermal_mp masada_shotgun_xmags_mp masada_silencer_thermal_mp masada_silencer_xmags_mp masada_thermal_xmags_mp famas_mp famas_acog_mp famas_eotech_mp famas_fmj_mp famas_gl_mp famas_heartbeat_mp famas_reflex_mp famas_shotgun_mp famas_silencer_mp famas_thermal_mp famas_xmags_mp famas_acog_fmj_mp famas_acog_gl_mp famas_acog_heartbeat_mp famas_acog_shotgun_mp famas_acog_silencer_mp famas_acog_xmags_mp famas_eotech_fmj_mp famas_eotech_gl_mp famas_eotech_heartbeat_mp famas_eotech_shotgun_mp famas_eotech_silencer_mp famas_eotech_xmags_mp famas_fmj_gl_mp famas_fmj_heartbeat_mp famas_fmj_reflex_mp famas_fmj_shotgun_mp famas_fmj_silencer_mp famas_fmj_thermal_mp famas_fmj_xmags_mp famas_gl_heartbeat_mp famas_gl_reflex_mp famas_gl_silencer_mp famas_gl_thermal_mp famas_gl_xmags_mp famas_heartbeat_reflex_mp famas_heartbeat_shotgun_mp famas_heartbeat_silencer_mp famas_heartbeat_thermal_mp famas_heartbeat_xmags_mp famas_reflex_shotgun_mp famas_reflex_silencer_mp famas_reflex_xmags_mp famas_shotgun_silencer_mp famas_shotgun_thermal_mp famas_shotgun_xmags_mp famas_silencer_thermal_mp famas_silencer_xmags_mp famas_thermal_xmags_mp fal_mp fal_acog_mp fal_eotech_mp fal_fmj_mp fal_gl_mp fal_heartbeat_mp fal_reflex_mp fal_shotgun_mp fal_silencer_mp fal_thermal_mp fal_xmags_mp fal_acog_fmj_mp fal_acog_gl_mp fal_acog_heartbeat_mp fal_acog_shotgun_mp fal_acog_silencer_mp fal_acog_xmags_mp fal_eotech_fmj_mp fal_eotech_gl_mp fal_eotech_heartbeat_mp fal_eotech_shotgun_mp fal_eotech_silencer_mp fal_eotech_xmags_mp fal_fmj_gl_mp fal_fmj_heartbeat_mp fal_fmj_reflex_mp fal_fmj_shotgun_mp fal_fmj_silencer_mp fal_fmj_thermal_mp fal_fmj_xmags_mp fal_gl_heartbeat_mp fal_gl_reflex_mp fal_gl_silencer_mp fal_gl_thermal_mp fal_gl_xmags_mp fal_heartbeat_reflex_mp fal_heartbeat_shotgun_mp fal_heartbeat_silencer_mp fal_heartbeat_thermal_mp fal_heartbeat_xmags_mp fal_reflex_shotgun_mp fal_reflex_silencer_mp fal_reflex_xmags_mp fal_shotgun_silencer_mp fal_shotgun_thermal_mp fal_shotgun_xmags_mp fal_silencer_thermal_mp fal_silencer_xmags_mp fal_thermal_xmags_mp scar_mp scar_acog_mp scar_eotech_mp scar_fmj_mp scar_gl_mp scar_heartbeat_mp scar_reflex_mp scar_shotgun_mp scar_silencer_mp scar_thermal_mp scar_xmags_mp scar_acog_fmj_mp scar_acog_gl_mp scar_acog_heartbeat_mp scar_acog_shotgun_mp scar_acog_silencer_mp scar_acog_xmags_mp scar_eotech_fmj_mp scar_eotech_gl_mp scar_eotech_heartbeat_mp scar_eotech_shotgun_mp scar_eotech_silencer_mp scar_eotech_xmags_mp scar_fmj_gl_mp scar_fmj_heartbeat_mp scar_fmj_reflex_mp scar_fmj_shotgun_mp scar_fmj_silencer_mp scar_fmj_thermal_mp scar_fmj_xmags_mp scar_gl_heartbeat_mp scar_gl_reflex_mp scar_gl_silencer_mp scar_gl_thermal_mp scar_gl_xmags_mp scar_heartbeat_reflex_mp scar_heartbeat_shotgun_mp scar_heartbeat_silencer_mp scar_heartbeat_thermal_mp scar_heartbeat_xmags_mp scar_reflex_shotgun_mp scar_reflex_silencer_mp scar_reflex_xmags_mp scar_shotgun_silencer_mp scar_shotgun_thermal_mp scar_shotgun_xmags_mp scar_silencer_thermal_mp scar_silencer_xmags_mp scar_thermal_xmags_mp tavor_mp tavor_acog_mp tavor_eotech_mp tavor_fmj_mp tavor_gl_mp tavor_heartbeat_mp tavor_reflex_mp tavor_shotgun_mp tavor_silencer_mp tavor_thermal_mp tavor_xmags_mp tavor_acog_fmj_mp tavor_acog_gl_mp tavor_acog_heartbeat_mp tavor_acog_shotgun_mp tavor_acog_silencer_mp tavor_acog_xmags_mp tavor_eotech_fmj_mp tavor_eotech_gl_mp tavor_eotech_heartbeat_mp tavor_eotech_shotgun_mp tavor_eotech_silencer_mp tavor_eotech_xmags_mp tavor_fmj_gl_mp tavor_fmj_heartbeat_mp tavor_fmj_reflex_mp tavor_fmj_shotgun_mp tavor_fmj_silencer_mp tavor_fmj_thermal_mp tavor_fmj_xmags_mp tavor_gl_heartbeat_mp tavor_gl_reflex_mp tavor_gl_silencer_mp tavor_gl_thermal_mp tavor_gl_xmags_mp tavor_heartbeat_reflex_mp tavor_heartbeat_shotgun_mp tavor_heartbeat_silencer_mp tavor_heartbeat_thermal_mp tavor_heartbeat_xmags_mp tavor_reflex_shotgun_mp tavor_reflex_silencer_mp tavor_reflex_xmags_mp tavor_shotgun_silencer_mp tavor_shotgun_thermal_mp tavor_shotgun_xmags_mp tavor_silencer_thermal_mp tavor_silencer_xmags_mp tavor_thermal_xmags_mp gl_mp m79_mp rpg_mp at4_mp stinger_mp javelin_mp barrett_mp barrett_acog_mp barrett_fmj_mp barrett_heartbeat_mp barrett_silencer_mp barrett_thermal_mp barrett_xmags_mp barrett_acog_fmj_mp barrett_acog_heartbeat_mp barrett_acog_silencer_mp barrett_acog_xmags_mp barrett_fmj_heartbeat_mp barrett_fmj_silencer_mp barrett_fmj_thermal_mp barrett_fmj_xmags_mp barrett_heartbeat_silencer_mp barrett_heartbeat_thermal_mp barrett_heartbeat_xmags_mp barrett_silencer_thermal_mp barrett_silencer_xmags_mp barrett_thermal_xmags_mp wa2000_mp wa2000_acog_mp wa2000_fmj_mp wa2000_heartbeat_mp wa2000_silencer_mp wa2000_thermal_mp wa2000_xmags_mp wa2000_acog_fmj_mp wa2000_acog_heartbeat_mp wa2000_acog_silencer_mp wa2000_acog_xmags_mp wa2000_fmj_heartbeat_mp wa2000_fmj_silencer_mp wa2000_fmj_thermal_mp wa2000_fmj_xmags_mp wa2000_heartbeat_silencer_mp wa2000_heartbeat_thermal_mp wa2000_heartbeat_xmags_mp wa2000_silencer_thermal_mp wa2000_silencer_xmags_mp wa2000_thermal_xmags_mp m21_mp m21_acog_mp m21_fmj_mp m21_heartbeat_mp m21_silencer_mp m21_thermal_mp m21_xmags_mp m21_acog_fmj_mp m21_acog_heartbeat_mp m21_acog_silencer_mp m21_acog_xmags_mp m21_fmj_heartbeat_mp m21_fmj_silencer_mp m21_fmj_thermal_mp m21_fmj_xmags_mp m21_heartbeat_silencer_mp m21_heartbeat_thermal_mp m21_heartbeat_xmags_mp m21_silencer_thermal_mp m21_silencer_xmags_mp m21_thermal_xmags_mp cheytac_mp cheytac_acog_mp cheytac_fmj_mp cheytac_heartbeat_mp cheytac_silencer_mp cheytac_thermal_mp cheytac_xmags_mp cheytac_acog_fmj_mp cheytac_acog_heartbeat_mp cheytac_acog_silencer_mp cheytac_acog_xmags_mp cheytac_fmj_heartbeat_mp cheytac_fmj_silencer_mp cheytac_fmj_thermal_mp cheytac_fmj_xmags_mp cheytac_heartbeat_silencer_mp cheytac_heartbeat_thermal_mp cheytac_heartbeat_xmags_mp cheytac_silencer_thermal_mp cheytac_silencer_xmags_mp cheytac_thermal_xmags_mp ranger_mp ranger_akimbo_mp ranger_fmj_mp ranger_akimbo_fmj_mp model1887_mp model1887_akimbo_mp model1887_fmj_mp model1887_akimbo_fmj_mp striker_mp striker_eotech_mp striker_fmj_mp striker_grip_mp striker_reflex_mp striker_silencer_mp striker_xmags_mp striker_eotech_fmj_mp striker_eotech_grip_mp striker_eotech_silencer_mp striker_eotech_xmags_mp striker_fmj_grip_mp striker_fmj_reflex_mp striker_fmj_silencer_mp striker_fmj_xmags_mp striker_grip_reflex_mp striker_grip_silencer_mp striker_grip_xmags_mp striker_reflex_silencer_mp striker_reflex_xmags_mp striker_silencer_xmags_mp aa12_mp aa12_eotech_mp aa12_fmj_mp aa12_grip_mp aa12_reflex_mp aa12_silencer_mp aa12_xmags_mp aa12_eotech_fmj_mp aa12_eotech_grip_mp aa12_eotech_silencer_mp aa12_eotech_xmags_mp aa12_fmj_grip_mp aa12_fmj_reflex_mp aa12_fmj_silencer_mp aa12_fmj_xmags_mp aa12_grip_reflex_mp aa12_grip_silencer_mp aa12_grip_xmags_mp aa12_reflex_silencer_mp aa12_reflex_xmags_mp aa12_silencer_xmags_mp m1014_mp m1014_eotech_mp m1014_fmj_mp m1014_grip_mp m1014_reflex_mp m1014_silencer_mp m1014_xmags_mp m1014_eotech_fmj_mp m1014_eotech_grip_mp m1014_eotech_silencer_mp m1014_eotech_xmags_mp m1014_fmj_grip_mp m1014_fmj_reflex_mp m1014_fmj_silencer_mp m1014_fmj_xmags_mp m1014_grip_reflex_mp m1014_grip_silencer_mp m1014_grip_xmags_mp m1014_reflex_silencer_mp m1014_reflex_xmags_mp m1014_silencer_xmags_mp spas12_mp spas12_eotech_mp spas12_fmj_mp spas12_grip_mp spas12_reflex_mp spas12_silencer_mp spas12_xmags_mp spas12_eotech_fmj_mp spas12_eotech_grip_mp spas12_eotech_silencer_mp spas12_eotech_xmags_mp spas12_fmj_grip_mp spas12_fmj_reflex_mp spas12_fmj_silencer_mp spas12_fmj_xmags_mp spas12_grip_reflex_mp spas12_grip_silencer_mp spas12_grip_xmags_mp spas12_reflex_silencer_mp spas12_reflex_xmags_mp spas12_silencer_xmags_mp rpd_mp rpd_acog_mp rpd_eotech_mp rpd_fmj_mp rpd_grip_mp rpd_heartbeat_mp rpd_reflex_mp rpd_silencer_mp rpd_thermal_mp rpd_xmags_mp rpd_acog_fmj_mp rpd_acog_grip_mp rpd_acog_heartbeat_mp rpd_acog_silencer_mp rpd_acog_xmags_mp rpd_eotech_fmj_mp rpd_eotech_grip_mp rpd_eotech_heartbeat_mp rpd_eotech_silencer_mp rpd_eotech_xmags_mp rpd_fmj_grip_mp rpd_fmj_heartbeat_mp rpd_fmj_reflex_mp rpd_fmj_silencer_mp rpd_fmj_thermal_mp rpd_fmj_xmags_mp rpd_grip_heartbeat_mp rpd_grip_reflex_mp rpd_grip_silencer_mp rpd_grip_thermal_mp rpd_grip_xmags_mp rpd_heartbeat_reflex_mp rpd_heartbeat_silencer_mp rpd_heartbeat_thermal_mp rpd_heartbeat_xmags_mp rpd_reflex_silencer_mp rpd_reflex_xmags_mp rpd_silencer_thermal_mp rpd_silencer_xmags_mp rpd_thermal_xmags_mp sa80_mp sa80_acog_mp sa80_eotech_mp sa80_fmj_mp sa80_grip_mp sa80_heartbeat_mp sa80_reflex_mp sa80_silencer_mp sa80_thermal_mp sa80_xmags_mp sa80_acog_fmj_mp sa80_acog_grip_mp sa80_acog_heartbeat_mp sa80_acog_silencer_mp sa80_acog_xmags_mp sa80_eotech_fmj_mp sa80_eotech_grip_mp sa80_eotech_heartbeat_mp sa80_eotech_silencer_mp sa80_eotech_xmags_mp sa80_fmj_grip_mp sa80_fmj_heartbeat_mp sa80_fmj_reflex_mp sa80_fmj_silencer_mp sa80_fmj_thermal_mp sa80_fmj_xmags_mp sa80_grip_heartbeat_mp sa80_grip_reflex_mp sa80_grip_silencer_mp sa80_grip_thermal_mp sa80_grip_xmags_mp sa80_heartbeat_reflex_mp sa80_heartbeat_silencer_mp sa80_heartbeat_thermal_mp sa80_heartbeat_xmags_mp sa80_reflex_silencer_mp sa80_reflex_xmags_mp sa80_silencer_thermal_mp sa80_silencer_xmags_mp sa80_thermal_xmags_mp mg4_mp mg4_acog_mp mg4_eotech_mp mg4_fmj_mp mg4_grip_mp mg4_heartbeat_mp mg4_reflex_mp mg4_silencer_mp mg4_thermal_mp mg4_xmags_mp mg4_acog_fmj_mp mg4_acog_grip_mp mg4_acog_heartbeat_mp mg4_acog_silencer_mp mg4_acog_xmags_mp mg4_eotech_fmj_mp mg4_eotech_grip_mp mg4_eotech_heartbeat_mp mg4_eotech_silencer_mp mg4_eotech_xmags_mp mg4_fmj_grip_mp mg4_fmj_heartbeat_mp mg4_fmj_reflex_mp mg4_fmj_silencer_mp mg4_fmj_thermal_mp mg4_fmj_xmags_mp mg4_grip_heartbeat_mp mg4_grip_reflex_mp mg4_grip_silencer_mp mg4_grip_thermal_mp mg4_grip_xmags_mp mg4_heartbeat_reflex_mp mg4_heartbeat_silencer_mp mg4_heartbeat_thermal_mp mg4_heartbeat_xmags_mp mg4_reflex_silencer_mp mg4_reflex_xmags_mp mg4_silencer_thermal_mp mg4_silencer_xmags_mp mg4_thermal_xmags_mp m240_mp m240_acog_mp m240_eotech_mp m240_fmj_mp m240_grip_mp m240_heartbeat_mp m240_reflex_mp m240_silencer_mp m240_thermal_mp m240_xmags_mp m240_acog_fmj_mp m240_acog_grip_mp m240_acog_heartbeat_mp m240_acog_silencer_mp m240_acog_xmags_mp m240_eotech_fmj_mp m240_eotech_grip_mp m240_eotech_heartbeat_mp m240_eotech_silencer_mp m240_eotech_xmags_mp m240_fmj_grip_mp m240_fmj_heartbeat_mp m240_fmj_reflex_mp m240_fmj_silencer_mp m240_fmj_thermal_mp m240_fmj_xmags_mp m240_grip_heartbeat_mp m240_grip_reflex_mp m240_grip_silencer_mp m240_grip_thermal_mp m240_grip_xmags_mp m240_heartbeat_reflex_mp m240_heartbeat_silencer_mp m240_heartbeat_thermal_mp m240_heartbeat_xmags_mp m240_reflex_silencer_mp m240_reflex_xmags_mp m240_silencer_thermal_mp m240_silencer_xmags_mp m240_thermal_xmags_mp aug_mp aug_acog_mp aug_eotech_mp aug_fmj_mp aug_grip_mp aug_heartbeat_mp aug_reflex_mp aug_silencer_mp aug_thermal_mp aug_xmags_mp aug_acog_fmj_mp aug_acog_grip_mp aug_acog_heartbeat_mp aug_acog_silencer_mp aug_acog_xmags_mp aug_eotech_fmj_mp aug_eotech_grip_mp aug_eotech_heartbeat_mp aug_eotech_silencer_mp aug_eotech_xmags_mp aug_fmj_grip_mp aug_fmj_heartbeat_mp aug_fmj_reflex_mp aug_fmj_silencer_mp aug_fmj_thermal_mp aug_fmj_xmags_mp aug_grip_heartbeat_mp aug_grip_reflex_mp aug_grip_silencer_mp aug_grip_thermal_mp aug_grip_xmags_mp aug_heartbeat_reflex_mp aug_heartbeat_silencer_mp aug_heartbeat_thermal_mp aug_heartbeat_xmags_mp aug_reflex_silencer_mp aug_reflex_xmags_mp aug_silencer_thermal_mp aug_silencer_xmags_mp aug_thermal_xmags_mp c4_mp claymore_mp semtex_mp frag_grenade_mp flash_grenade_mp smoke_grenade_mp concussion_grenade_mp onemanarmy_mp ac130_105mm_mp ac130_40mm_mp ac130_25mm_mp briefcase_bomb_mp //I think this is a weapon, however, i found it far from the others briefcase_bomb_defuse_mp //Same with this one scavenger_bag_mp //I don't think this one is, but it might be, so I put it in here
All Attachment NamesCode:woodland desert arctic digital red_urban red_tiger blue_tiger orange_fall gold prestige
Code:
All Perk NamesCode:acog grip gl tactical reflex silencer akimbo thermal shotgun heartbeat fmj rof dtap xmags mags eotech
Code:
Most Sound NamesCode:specialty_extendedmelee specialty_fastsprintrecovery specialty_automantle specialty_spygame specialty_improvedholdbreath specialty_fastsnipe specialty_selectivehearing specialty_heartbreaker specialty_coldblooded specialty_quickdraw specialty_marathon specialty_lightweight specialty_extendedmags specialty_scavenger specialty_explosivebullets specialty_jumpdive specialty_fastmantle specialty_specialgrenade specialty_fraggrenade specialty_armorvest specialty_twoprimaries specialty_extraammo specialty_bulletdamage specialty_exposeenemy specialty_detectexplosive specialty_longersprint specialty_parabolic specialty_quieter specialty_pistoldeath specialty_grenadepulldeath specialty_bulletpenetration specialty_holdbreath specialty_rof specialty_fastreload specialty_bulletaccuracy specialty_gpsjammer
Thanks to D4rryl
Code:
DVAR UsageCode:mp_level_up mp_defeat mp_time_running_out_winning mp_time_running_out_losing mp_suspense_01 mp_suspense_02 mp_suspense_03 mp_suspense_04 mp_suspense_05 mp_suspense_06 mp_war_objective_lost mp_war_objective_taken mp_bomb_plant mp_bomb_defuse ui_mp_suitcasebomb_timer veh_mig29_dist_loop veh_ac130_sonic_boom //I found out that in the 3 big lines of text, only the sounds with 'mp' in it works. And 'veh' also works. spawn_music defeat_music victory_music winning_music losing_music mission_succes mission_fail draw encourage_win encourage_lost timesup winning losing winning_fight losing_fight lead_lost tied lead_taken lastalive boost hardcore highspeed tactical challengecomplete promotion acheive_bomb bomb_taken bomb_defused bomb_planted securedobj lostobj obj_defend obj_destroy capture_obj capture_objs hq_located hq_captured hq_destroyed hq_offline hq_online new_positions pushforward attack defend offense defense halftime overtime switching ourflag ourflag_drop ourflag_return ourflag_capt getback_ourflag enemyflag_tobase enemyflag enemyflag_drop enemyflag_return enemyflag_capt capturing_a capturing_b capturing_c capture_a capture_b capture_c securing_a securing_b securing_c secure_a secure_b secure_c losing_a losing_b losing_c lost_a lost_b lost_c enemy_take_a enemy_take_b enemy_take_c enemy_has_a enemy_has_b enemy_has_c take_positions positions_lock dest_sentrygun nuke_music sentry_gone ti_cancelled ti_blocked cobra_helicopter_hit cobra_helicopter_secondary_exp cobra_helicopter_damaged cobra_helicopter_dying_loop cobra_helicopter_dying_layer cobra_helicopter_crash weap_cobra_missile_fire spinloop spinstart weap_cobra_20mm_fire_npc weap_c4detpack_trigger_plr littlebird_move ammo_crate_use
Match Dvars (temporary)
Code:
Client Dvars (sticky)Code:setDvar( "dvar", value );
Code:
Useful DVARsCode:setClientDvar( "dvar", value );
Code:
WallhackCode:xbl_privatematch 0 //Xbox LIVE Private Match Ture/False jump_height 999 //The maximum height of a player's jump bg_fallDamageMaxHeight 9999 //The height that a player will take maximum damage when falling bg_fallDamageMinHeight 9998 //The height that a player will start to take minimum damage if they fall player_sprintUnlimited 1 //Whether players can sprint forever or not perk_weapRateMultiplier 0.001 //Percentage of weapon firing rate to use player_burstFireCooldown 0 //Seconds after a burst fire before weapons can be fired again perk_weapReloadMultiplier 0.001 //Percentage of weapon reload time to use perk_weapSpreadMultiplier 0.00001 //Percentage of weapon spread to use player_meleeRange 999 //The maximum range of the player's mellee attack onlinegame 1 //Current game is an online game with stats, custom classes, unlocks scr_airdrop_mega_nuke 5 //Chances in getting a %i in a %i scr_airdrop_mega_ammo 0 scr_airdrop_mega_uav 0 scr_airdrop_mega_counter_uav 0 scr_airdrop_mega_sentry 0 scr_airdrop_mega_predator_missile 0 scr_airdrop_mega_precision_airstrike 0 scr_airdrop_mega_harrier_airstrike 0 scr_airdrop_mega_helicopter 0 scr_airdrop_mega_helicopter_flares 0 scr_airdrop_mega_stealth_airstrike 0 scr_airdrop_mega_helicopter_minigun 1 scr_airdrop_mega_ac130 1 scr_airdrop_ammo 0 scr_airdrop_uav 0 scr_airdrop_counter_uav 0 scr_airdrop_sentry 0 scr_airdrop_predator_missile 0 scr_airdrop_precision_airstrike 0 scr_airdrop_harrier_airstrike 0 scr_airdrop_helicopter 0 scr_airdrop_helicopter_flares 0 scr_airdrop_stealth_airstrike 0 scr_airdrop_helicopter_minigun 1 scr_airdrop_ac130 1 scr_airdrop_nuke 5 g_gametype "gtnw" //Current gametype ui_gametype "gtnw" //Gametype in menus xblive_playEvenIfDown 1 //Allow people to play online even if Live is down con_minicon 1 //Display the mini console on screen scr_nukeTimer 150 //Time for the nuke counter to start counting down at perk_grenadeDeath "remotemissile_projectile_mp" //Name of the grenade weapon to drop cg_drawfps 1 //Draw frames per second cg_scoreboardPingText 1 //Whether to show numeric ping value aim_autoaim_enabled 1 //Turn on auto aim aim_autoaim_lerp 100 //The rate in degrees per second that the auto aim will converge to its target aim_autoaim_region_height 480 //The height of the auto aim region in virtual screen coordinates (0 - 480) aim_autoaim_region_width 640 //The width of the auto aim region in virtual screen coordinates (0 - 640) aim_autoAimRangeScale 2 //Scales the weapon's auto aim range aim_lockon_debug 1 //Turn on debugging info for aim lock on aim_lockon_enabled 1 //Aim lock on helps the player to stay on target aim_lockon_region_height 0 //The height of the auto aim region in virtual screen coordinates(0-480) aim_lockon_region_width 5000 //The width of the auto aim region in virtual screen coordinates(0-640) aim_lockon_strength 1 //The amount of aim assistance given by the target lock on aim_lockon_deflection 0.05 //The amount of stick deflection for the lockon to activate aim_input_graph_debug 0 //Debug the view input graphs aim_input_graph_enabled 1 //Use graph for adjusting view input r_zfar 0 //Change the distance at which culling fog reaches 100% opacity; 0 is off r_znear 57 //Things closer than this aren't drawn. r_znear_depthhack 2 //Viewmodel near clip plane g_speed 700 //Player speed timescale 0.65 //Scale time of each frame cg_drawThroughWalls 1 //Whether to draw friendly names through walls or not cg_enemyNameFadeOut 900000 //Time in milliseconds to fade out enemy names cg_enemyNameFadeIn 0 //Time in milliseconds to fade in enemy names party_connectToOthers 0 //If false, we will just start our own lobby rather than connect to another lobby, even if others exist party_hostmigration 0 //Whether to use host migration in lobbies laserForceOn 1 //Force laser sights on in all possible places (for debug purposes) cg_drawHealth 1 //Draw health bar g_gravity 100 //Gravity in inches per second per second clanName "IW" //Player clan name perk_bulletDamage -1 //Stopping power perk multiplier perk_explosiveDamage -1 //??? perk multiplier ui_mapname mp_shipment //Map name in menus (THIS ONE IS FUN TO f*** WITH YOUR FRIENDS!!LOL) cg_fov 85 //The field of view angle in degrees cg_drawShellshock 0 //Draw shellshock & flashbang screen effects
On
Code:
OffCode:self ThermalVisionFOFOverlayOn();
Code:
10th Spinning EmblemCode:self ThermalVisionFOFOverlayOff();
Set
Code:
UnlockCode:self SetcardIcon( "cardicon_prestige10_02" ); self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
Code:
ModelsCode:self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
Model Swap
Code:
sManipulate ModelsCode:elf setModel( "model" );
Model Manipulation
Models
Code:
God ModeCode:"vehicle_b2_bomber" "vehicle_av8b_harrier_jet_mp" "vehicle_av8b_harrier_jet_opfor_mp" "vehicle_mig29_desert" "tag_origin" "projectile_cbu97_clusterbomb" "c130_zoomrig" "vehicle_uav_static_mp" "vehicle_little_bird_minigun_right" "sentry_minigun" "weapon_minigun" "vehicle_m1a1_abrams_d_static" "vehicle_ac130_coop" "com_plasticcase_friendly" "com_plasticcase_enemy" "vehicle_little_bird_armed" "vehicle_ac130_low_mp" "sentry_minigun_folded" maps\mp\gametypes\_teams::getTeamCrateModel( "allies" ) maps\mp\gametypes\_teams::getTeamCrateModel( "axis" )
Code:
Infinite AmmoCode:doGod() { self endon ( "disconnect" ); self endon ( "death" ); self.maxhealth = 90000; self.health = self.maxhealth; while ( 1 ) { wait .4; if ( self.health < self.maxhealth ) self.health = self.maxhealth; } }
Code:
Give AC-130Code:doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); while ( 1 ) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.05; } }
Code:
Write Text on ScreenCode:self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
Text at bottem left
Code:
Text at topCode:self iPrintln("Text");
Code:
Typewriter TextCode:self iPrintlnBold("Text");
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Text with Icon, color, sound, and 3 linesCode:self thread maps\mp\gametypes\_hud_message::hintMessage("Text");
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No RecoilCode:notifyData = spawnstruct(); notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige notifyData.titleText = "Text"; //Line 1 notifyData.notifyText = "Text"; //Line 2 notifyData.notifyText2 = "Text"; //Line 3 notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100 notifyData.sound = "mp_level_up"; //Sound, level up sound here self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
Code:
Give WeaponCode:self player_recoilScaleOn(0);
Code:
TeleportationCode:self giveWeapon("itemName", 0);
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UFO ModeCode:doTeleport() { self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand("dpad_up", "+actionslot 1"); for(;;) { self waittill( "dpad_up" ); self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) ); self.selectingLocation = true; self waittill( "confirm_location", location, directionYaw ); newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ]; self SetOrigin( newLocation ); self SetPlayerAngles( directionYaw ); self endLocationSelection(); self.selectingLocation = undefined; } }
You can't go through everything, but some things you can.
Code:
All visionsCode:doUfo() { self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand("dpad_up", "+actionslot 1"); maps\mp\gametypes\_spectating::setSpectatePermissions(); for(;;) { self waittill("dpad_up"); self allowSpectateTeam( "freelook", true ); self.sessionstate = "spectator"; self setContents( 0 ); self waittill("dpad_up"); self.sessionstate = "playing"; self allowSpectateTeam( "freelook", false ); self setContents( 100 ); } }
Code:
NOTE: I DID NOT MAKE THIS LISTCode:ac130 ac130_inverted af_caves_indoors af_caves_indoors_breachroom af_caves_indoors_overlook af_caves_indoors_skylight af_caves_indoors_steamroom af_caves_indoors_steamroom_dark af_caves_outdoors af_caves_outdoors_airstrip af_chase_ending_noshock af_chase_indoors af_chase_indoors_2 af_chase_indoors_3 af_chase_outdoors af_chase_outdoors_2 af_chase_outdoors_3 aftermath aftermath_dying aftermath_hurt aftermath_nodesat aftermath_pain aftermath_walking airplane airport airport_death airport_exterior airport_green airport_intro airport_stairs ambush arcadia arcadia_checkpoint arcadia_golfcourse arcadia_house2 arcadia_house arcadia_secondbridge arcadia_secondstreet arcadia_wrekage armada armada_ground armada_sound armada_tvs armada_water bigcity_destroyed black_bw blackout blackout_darkness blackout_nvg blacktest bog bog_a bog_a_sunrise bog_b boneyard boneyard_flyby boneyard_ride boneyard_steer bridge cargoship cargoship_blast //The explosion on CoD4 in the container ship, turns everything red cargoship_indoor2 cargoship_indoor //Here starts the campaign cheats for CoD4. I imaging they are loads of fun cheat_bw cheat_bw_contrast cheat_bw_invert cheat_bw_invert_contrast cheat_chaplinnight cheat_contrast cheat_invert cheat_invert_contrast cliffhanger cliffhanger_extreme cliffhanger_heavy cliffhanger_snowmobile co_break co_overgrown cobra_down cobra_sunset1 cobra_sunset2 cobra_sunset3 cobrapilot contingency contingency_thermal_inverted coup coup_hit coup_sunblind dc_whitehouse_interior dc_whitehouse_lawn dc_whitehouse_roof dc_whitehouse_tunnel dcburning_bunker dcburning_commerce dcburning_crash dcburning_heliride dcburning_rooftops dcburning_trnches dcemp dcemp_emp dcemp_iss dcemp_iss dcemp_iss_death dcemp_office dcemp_parking dcemp_parking_lighting dcemp_postemp2 dcemp_postemp dcemp_tunnels default //Use this to reset any vision you've used default_night default_night_mp downtown_la end_game2 end_game estate estate_ambush_clearing estate_birchfield estate_dragplayer estate_finalfield estate_forest estate_forset_clearing estate_hilltop estate_house_approach estate_house_backyard estate_house_interior estate_throwplayer exterior_concept favela favela_alleys favela_chase favela_ending favela_escape favela_escape_chopperjump favela_escape_market favela_escape_playerfall_recovery favela_escape_radiotower favela_escape_rooftops favela_escape_soccerfield favela_escape_soccerfield_buildings favela_escape_solorun_buildings favela_escape_solorun_nearend favela_escape_street favela_hill favela_shanty favela_torture firingrange grayscale //black and white, ftw gulag gulag_circle gulag_ending gulag_flyin gulag_hallways gulag_nvg helicopter_ride hunted hunted_crash icbm icbm_interior icbm_launch icbm_sunrise0 icbm_sunrise1 icbm_sunrise2 icbm_sunrise3 icbm_sunrise4 interior_concept introscreen invasion invasion_alley invasion_nates_roof invasion_near_convoy invasion_stripmall invasion_suburban_streets invasion_yards jeepride jeepride_cobra jeepride_flyaway jeepride_tunnel jeepride_zak killhouse launchfacility launchfacility_a launchfacility_b missilecam mp_backlot mp_bloc mp_bog mp_brecourt mp_broadcase mp_carentan mp_cargoship mp_citystreets mp_convoy mp_countdown mp_crash mp_crash_damage mp_creek mp_creek_ss mp_crossfire mp_derail mp_downtown_la mp_dusk mp_farm mp_favela mp_firingrange mp_highrise mp_hill mp_killhouse mp_nightshift mp_oilrig mp_overgrown mp_pipeline mp_quarry mp_riverwalk mp_shipment mp_showdown mp_skidrow mp_strike mp_suburbia mp_trailer mp_vacant mp_verdict mpintro mpnuke mpnuke_aftermath mpoutro nate_test near_death near_death_mp oilrig_exterior_deck0 oilrig_exterior_deck1 oilrig_exterior_deck2 oilrig_exterior_deck3 oilrig_exterior_deck4 oilrig_exterior_heli oilrig_interior2 oilrig_interior oilrig_underwater overwatch overwatch_nv parabolic roadkill roadkill_ambush roadkill_dismount_building roadkill_ending roadkill_inside_school roadkill_left_school roadkill_town_normal roadkill_town_smokey roadkill_walking_to_school school scoutsniper seaknight_assault sepia //This one could be cool slomo_breach sniperescape sniperescape_glow_off sniperescape_outside so_bridge strike thermal_mp trainer_pit trainer_start tulsa village_assauilt village_defend wetwork whitehous


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