it works in home server vs testclients but when i go in online server it crash on map load ..
is for cod1
someone can me say how is dosent work in online server?Code:#define WP_RELOAD 5 bool RWeapon(int Weapon) //null { switch(Weapon) { case WP_RELOAD return false; } return true; } bool getstate =RWeapon(cg[ci->clientNum].snap->ps.weaponstate); if(getstate) { cu.getaimwork(); }
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nvm -.- it works was another problem


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