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Thread: D3D Chams Compatibility

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    Super Master Chief Ultra Blacklyte is on a distinguished road Blacklyte's Avatar
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    Default D3D Chams Compatibility

    Hi all

    There's a slight problem with my chams...They work perfectly fine for me and a few other people that I've tried with, but for some reason, most of the time they always make the hack crash when the map is starting to load, as you might have seen from the VIP Hook I released. Many people couldn't use because of the chams crashing.

    If anyone could help me fix this, I would be grateful. Thanks!

    Regards,
    Lycosa
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    Default Re: D3D Chams Compatibility

    there are missing the dx dll's what you use, wrong sizes get the right lib fieles
    how you hooket DrawIndexedPrimitive?





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    Default Re: D3D Chams Compatibility

    The .dll its getting is d3dx9_41.dll
    I use the latest DirectX SDK (March 2009)
    and
    Code:
    HMODULE hMod = LoadLibrary("d3d9.dll");    
    oDirect3DCreate9 = (tDirect3DCreate9)DetourFunction((BYTE*)GetProcAddress(hMod, "Direct3DCreate9"),(BYTE*)hkDirect3DCreate9);
    
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  4. #4
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    Default Re: D3D Chams Compatibility

    Code:
    HRESULT (APIENTRY *DrawIndexedPrimitive_orig) ( LPDIRECT3DDEVICE9,D3DPRIMITIVETYPE ,INT ,UINT ,UINT ,UINT ,UINT  ) = (long (__stdcall *) ( LPDIRECT3DDEVICE9,D3DPRIMITIVETYPE ,INT ,UINT ,UINT ,UINT ,UINT ))0x4FDD8840;
    
    HRESULT APIENTRY DrawIndexedPrimitive_det(LPDIRECT3DDEVICE9 pDevice,D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
    {
    
        return  DrawIndexedPrimitive_orig(pDevice, Type,BaseVertexIndex, MinVertexIndex,NumVertices,startIndex,primCount);
       
    }
    
    Code:
        DetourFunction( ( PBYTE )0x4FDD8840, ( PBYTE )&DrawIndexedPrimitive_det );
        __asm mov [ DrawIndexedPrimitive_orig ], eax;
    
    faster way.





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