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Thread: Chams for nexus 0.3 [help appreciated]
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    1. #1
      [ V.I.P ] sir3n is on a distinguished road sir3n's Avatar
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      Default Chams for nexus 0.3 [help appreciated]

      Hi all ,
      i just wanted to ask whether you can change the chams
      in nexus into player bounding boxes like on rs and etbot.All help appreciated

      regardzZz,
      Sir3n(giggles)

    2. #2
      Azz
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      Default Re: Chams for nexus 0.3 [help appreciated]

      Try searching in nexuz.pk3. Chams are inside this pk3

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      [ V.I.P ] sir3n is on a distinguished road sir3n's Avatar
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      Default Re: Chams for nexus 0.3 [help appreciated]

      i allready know that but i want bounding box chams and i dont know where to get them from :S

      thnx for tryin anyway m8

      ive giv u plus karma for tryin

    4. #4
      GTi
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      Default Re: Chams for nexus 0.3 [help appreciated]

      The bounding boxes have nothing to do with the chams, you'd have to recode nexus's source in order to add them

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      Default Re: Chams for nexus 0.3 [help appreciated]

      Aha, i mean those chams. The nexus source was relased so you could try doing them yourself if you have some experience in c++ coding

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      Senior Member Insania is on a distinguished road
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      Default Re: Chams for nexus 0.3 [help appreciated]

      Quote Originally Posted by 1337playa
      Aha, i mean those chams. The nexus source was relased so you could try doing them yourself if you have some experience in c++ coding
      the nexus.dll is written in c++
      visual basic .dll 's r easy 2 recode
      but i dont think its possible in c++
      ( u'd had to know the c++ version etc... )

    7. #7
      GTi
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      Default Re: Chams for nexus 0.3 [help appreciated]

      its possible, the source is public and it can be compiled with any c++ compiler

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      Senior Member Insania is on a distinguished road
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      Default Re: Chams for nexus 0.3 [help appreciated]

      Quote Originally Posted by GTi
      its possible, the source is public and it can be compiled with any c++ compiler
      u must decompile it
      and i think c++ .dll's = machine code
      but if u got the uncompiled source send it 2 me please xd

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      Default Re: Chams for nexus 0.3 [help appreciated]

      Quote Originally Posted by lmao999
      u must decompile it
      and i think c++ .dll's = machine code
      but if u got the uncompiled source send it 2 me please xd
      ya there is nexus source

    10. #10
      Senior Member Insania is on a distinguished road
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      Default Re: Chams for nexus 0.3 [help appreciated]

      Quote Originally Posted by buffalo
      ya there is nexus source
      can i get it? xd

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