
Originally Posted by
WhiteShadow
i tought it also worked on jaymod 2.1.7?
Normal release not , but add this to your offsets.ini file and it will work on jaymod 2.1.7 :
Code:
Add to offsets.ini ( open with wordpad)
[CG-0x8B785D5F]
modname=jaymod
modversion=2.1.7
modtype=3
refdef=0x3706780
refdefViewAngles=0x370692C
pmext=0x370F448
commands=0xD75E8
numCommands=0x46
predictedPS=0x3705620
centityBase=0x372E1E0
centitySize=0xAB0
centCurrentState=0x0
centLerpOrigin=0x740
clientInfoBase=0x1C6E94C
clientInfoSize=0x1C0
cliInfoValid=0x0
cliName=0x8
cliTeam=0x88
cliHealth=0x9C
cliClass=0xAC
CG_Player=0x60510
CG_AddPlayerWeapon=0x81FA0
CG_SetLerpFrameAnimationRate=0x5D790
CG_FinishWeaponChange=0x7ADE0
CG_PlayVoiceChat=0x688E0
CG_EntityEvent=0x45020
CG_Trace=0x62EF0
CG_DamageFeedback=0x60F60
CG_WeaponFireRecoil=0x7CC40
CG_Respawn=0x61310
CG_CalculateReinfTime=0x317D0
CG_AllocLocalEntity=0x537B0
CG_PositionRotatedEntityOnTag=0x3CB00
CG_AddPMItem=0x0
CG_AddPMItem2=0x61EB0
CG_DrawPlayerStatusHead=0x32940
CG_DrawPlayerStats=0x338D0
CG_DrawPlayerStatus=0x33420
CG_CenterPrint=0x2F180
CG_PriorityCenterPrint=0x2F260
CG_ChargeTimesChanged=0x67CD0
BG_FindClipForWeapon=0xA9F0
BG_FindAmmoForWeapon=0xAA20
CG_CalcViewValues=0x76A80
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