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Thread: neXus Pro 18.6 RBG HEAT CLUSTER! + iCredits + Free neXus Pro
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    1. #1
      Junior Member GenoDemoN is on a distinguished road
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      Cool neXus Pro 18.6 RBG HEAT CLUSTER! + iCredits + Free neXus Pro



      http://www.FreeIbot.com
      This is for FREE neXus with iBot PRO!
      To enter you have to go back everyday and re-enter for that day's drawing.
      You only have to enter in you name (You can be anomy) etc once it is saved accordingly to your email address.



      To get neXus with iBot Lite {COMPLETELY FREE}
      download at: http://www.rscheata.net/tp/index.php?page=27
      <hr>


      End of the School year/// Beginning of Summer Free Pro Weekend!
      comming soon we are going to have pro free for everyone (auth buyers will be accredited time) to kick of summer 2008!
      The weekend is yet to be determined so check back with us @ RSCA to make sure you dont miss it!






      iCredits
      <hr>

      You can buy/sell neXus scripts without haveing to deal with adding auths or dealing with chargebacks!

      Fully integrated so that after pruchases the scripts are automatically downloaded when you re-load neXus!

      View it at:
      http://www.rscheata.net/tp/index.php?page=61

      <hr>

      iView
      <hr>

      A new Tool Called iView


      Click to enlarge.


      "Use Mouse Wheel to zoom on worldmap and each individual bot,
      double click bot for menu,
      drag world map to change view,
      drag bot to open a menu with options on a specific location"

      Scripts can Add Menu options:

      Menu Options are represented as:
      Code:
      public class IViewOption {
       public final AryanTileZone theZone;
       public final String theMenuText;
       public final String theScriptCmd;
      
       public IViewOption(String MenuText, String ScriptCmd, AryanTileZone zone) {
        theScriptCmd = ScriptCmd;
        theMenuText = MenuText;
        theZone = zone;
       }
      }
      
      They are included in Scripts in this fashion:
      Code:
      import impsoft.bots.ColorBot;
      import impsoft.scripting.ibot.structs.AryanTile;
      import impsoft.scripting.ibot.structs.AryanTileZone;
      import impsoft.scripting.ibot.structs.IViewOption;
      import impsoft.scripting.types.ColorScript;
      
      public class IViewWalkTo extends ColorScript {
       final AryanTile goal;
       public static IViewOption[] options = new IViewOption[] { new IViewOption(
         "Walk To", "", new AryanTileZone(new AryanTile(0, 0), new AryanTile(
           10000, 10000))) };
      
       public IViewWalkTo(ColorBot b, String cmd, String args[]) {
        super(b);
        goal = new AryanTile(Integer.parseInt(args[0]), Integer.parseInt(args[1]));
       }
       public void script() throws InterruptedException, Exception {
        log("Walking to " + goal);
        theWorldMap.walkTo(goal);
       }
      }
      
      <hr>





      RGB Heat Cluster
      <hr>
      new cluster: http://javadocs.rscheata.net/impsoft/scripting/ibot/clusters/HeatCluster.html

      All the data describing it is stored as a String.

      It uses around 8 times more ram.
      It uses 15 times less cpu.

      It can be many times more accurate.


      Created using:


      Usage:


      Current Instructions:
      1. Adjust Zone Width / Height for the object we are looking for.
      2. Use the viewer to add some colors from the object. If after adding a color the debug looks bad, remove the color.
      3. If the colors appear on objects that are not wanted add some unique colors form that object and set them negative.
      Example:
      Here is a bank. We added in black which is -127 to some pieces of the bank that are near gray colors we do not want.

      4. You have to log out and login a few times to check to make sure the tolerance shifts do not affects your results.
      5. set a zone min value, the max value is logged every second. To cut down on bad zones.
      6. set a distance between points to test, cuts down on repeats tries and bas points.

      This is a massive step but relies on the effort of the scripter to create and test good cluster objects. Objects are saved as strings and can be posted on boards for group colleration on the zones.

      Some warning:
      Color Zones are summed. You can have zones that over lap each other. Their values will be added, values can not go over the min / max overall after all over lappings are put together.

      Some advice:
      For Fighting NPC's add in a negative colors for the hp bars so that npcs near them are ignored.

      The quality of the cluster will be a direct result of their efforts and experimentation.
      No java knowledge is required to make them however good basic math and lenghty experpimentation are needed.
      <hr>






      Important links
      <hr>

      neXus with iBot Lite {FREE} Download:
      http://www.rscheata.net/tp/index.php?page=27

      neXus Free Scripts Database:
      http://www.rscheata.net/tp/index.php?page=50

      Purcahse neXus Pro:
      http://www.rscheata.net/tp/index.php?page=38

      iCredits:
      http://www.rscheata.net/tp/index.php?page=61

      Online Manual:
      http://www.rscheata.net/tp/index.php?page=43

    2. #2
      Junior Member N0Obi$h is on a distinguished road N0Obi$h's Avatar
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      Default Re: neXus Pro 18.6 RBG HEAT CLUSTER! + iCredits + Free neXus Pro

      wow i dont get it to big... :P
      ]N0obi$h[

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