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  1. #21
    Super Moderator BraveBeast's Avatar
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    Re: Post your ETH32 Settings here

    Quote Originally Posted by DETHKLOK! View Post
    eth_vecx 4.09 i think

    just go in console in game and type /eth_ then press tab
    no
    type "/eth_vec list" for all vecs and heres example if u want to change ur stand vecs to x1 y0.5 z 5.0 type:
    "/eth_vec stand 1.0,0.5,5.0"
    I will be your Deadman
    With nothing but this blood on my hands
    Stuck in your Wonderland
    I wanna make you bleed just like me


    So make me your Deadman
    With only poison in my veins
    Stuck in your Wonderland
    Stagnated by the passivity
    I'm gonna make you bleed like me!


  2. #22
    Veteran Member Vio-lence's Avatar
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    Re: Post your ETH32 Settings here

    thanks for the correction, and your cfg is really nice

  3. #23
    Member jehan29's Avatar
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    Re: Post your ETH32 Settings here

    my vecs
    ETH32
    stand=1.111 1.319 4.306
    crouch=-0.583 1.319 2.197
    prone=0.208 0.417 3.611
    run=0.000 0.000 4.097
    crawl=0.278 1.181 4.167
    size=0.729 0.833 5.448
    [SIGPIC][/SIGPIC]

  4. #24
    Junior Member revooo's Avatar
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    Re: Post your ETH32 Settings here

    Which cfg is best ? xD

  5. #25
    VIP JohnnyD's Avatar
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    Re: Post your ETH32 Settings here

    again, any cfg could be the best.
    Its just the matter of trying and testing different varieties of them.
    Unless someone just makes some really bad settings and false vecs like x= -100
    y= 9.40
    z=-7.20
    ....... :P
    So yeh, have a go at different cfgs and im sure you'll find one.


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  6. #26
    VIP JohnnyD's Avatar
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    Re: Post your ETH32 Settings here

    /merged 2 cfg threads...


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    CU WIKI - Bring it back boys!

  7. #27
    Junior Member revooo's Avatar
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    Re: Post your ETH32 Settings here

    lol here is about 50 cfgs should i test all or someone tell me which is best?;D;D

  8. #28
    VIP JohnnyD's Avatar
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    Re: Post your ETH32 Settings here

    50 cfgs... not that much imo..
    I tested about 100 cfgs for flex back in the day..
    Well, if you really want one .. go for these:
    -------------

    CFG By Hermes.

    Code:
    // ETH32 config by blof(Hermes).
    // Date: 22.08.2007
    //    TODO: Basic config file        [x]
    //        Class selector            [x]
    //        Movements (Attack)         [x]
    //        Seperated Visual configs    [ ]
    //        Weapon configs            [ ]
    //        Server configs            [ ]
    //                             
    version "0.1 Config by blof (aka Hermes)"
    
    echo "^7- - - - - - - - - - - - - - - - - - - - - - - - - - - - "
    echo "^7     - ^0Loaded: blof's eth32 config  ^7-"
    echo "^7- - - - - - - - - - - - - - - - - - - - - - - - - - - - "
    
    //binds|Classes
    unbind F5
    unbind F6
    unbind F7
    unbind F8
    unbind F9
    unbind F10
    unbind F11
    unbind F12
    bind k eth_reply
    //bind h "say ^0Save me GOD^y!;kill; forcetapout"
    bind h "say ^0That suicide is painless;kill;forcetapout"
    
    //Strafe script
    bind a "+vstr left_a left_b"
    bind d "+vstr right_a right_b"
    set left_a "+moveleft; +sprint"
    set left_b "-moveleft; -sprint"
    set right_a "+moveright; +sprint"
    set right_b "-moveright; -sprint"
    
    //class selector
    bind rightarrow    "class m 1; say ^1.^0class^1->^0Spawning^1:^0medic;play sound\menu\filter.wav"
    bind leftarrow "class c 1; say ^1.^0class^1->^0Spawning^1:^0covert^w/^Ysten;play sound\menu\filter.wav"
    bind downarrow     "class e 1; say ^1.^0class^1->^0Spawning^1:^0engineer^w/^Ysmg;play sound\menu\filter.wav"^
    bind uparrow "class c 3; say ^1.^0class^1->^0Spawning^1:^0covert^w/^YK43;play sound\menu\filter.wav"
    //Hitbox Selector
    bind , "eth_set hitbox etpro;echo ^9-^0Hitbox ^7style^d -> ^7etpro;play sound\menu\filter.wav"
    bind . "eth_set hitbox custom;echo ^9-^0Hitbox ^7style^d -> ^2custom;play sound\menu\filter.wav"
    say "^0So^y? ^0Are you breathing^y?"
    //CROSSHAIR
    cg_crosshairPulse 0
    cg_crosshairColor red
    cg_crosshairAlpha 1.0
    cg_crosshairColorAlt red
    cg_coronafardist 0
    cg_crosshairAlphaAlt 1.0
    cg_crosshairhealth 0
    cg_crosshairSize 50
    cg_drawCrosshair 5
    
    //Aimbot
    eth_set trace randvolume
    eth_set predself_type 4
    eth_set preaim on
    eth_set preaimtime 125.000
    eth_set preshoot on
    eth_set preshoottime 6.750
    eth_set dynamicHitbox 0.115
    eth_set headbody headpriority
    eth_set animcor -3.075
    eth_set hitbox custom
    eth_set predtarget 0
    eth_set predself 0
    eth_set aimtype onfire
    eth_set locktarget off
    eth_set atkvalid on
    
    //Hitbox
    eth_vec stand 0.3,0.3,7.0
    eth_vec crouch -0.3,0.8,7.0
    eth_Vec prone 0.0,0.3,6.9
    eth_Vec run 0.0,0.0,6.5
    eth_vec crawl 0,-0.7,7.0
    eth_vec size 9.400,9.400,10.333
    
    //Other stuff
    eth_set autopush on
    eth_set autopush_friendlies off
    eth_Set autopush_dist 96.0
    eth_set autocrouch on
    eth_set autopoints low
    eth_set bodyhbtime 40
    eth_set headhbtime 40
    
    //Visuals
    eth_set bodyhitbox on
    eth_set smoketransp 0
    eth_set colorteam 240 255 255
    eth_set colorteamhid 0 0 255
    eth_set colorenemy 255 0 0
    eth_set colorenemyhid 238 0 238
    eth_set colorinvul 127 255 0
    eth_set colorteamweap 0 255 255
    eth_set colorenemyweap 255 255 255
    eth_set colorbodyhb 47 79 79
    eth_set colorheadhb 0 1 2
    eth_set ourweapcham on
    eth_set colorhealth 255 0 0
    eth_set colorammo 46 175 39
    eth_set chamweapon off
    eth_set espname on
    
    //Network
    eth_set portalanon off
    eth_set ircchatmsgs all
    eth_set ircmention on
    eth_set ircconsolemsgs all
    eth_set coop off
    ------------------
    CFG By Marauder
    Code:
    // Made By Marauder \\
    
    //aimbot\\
    eth_set aimtype always
    eth_set autofire on
    eth_set fov 360
    eth_set aimsort K/D Ratio
    eth_set headbody headonly
    eth_set hitbox custom
    eth_set trace center
    eth_set predself_type 4
    eth_set atkvalid on
    eth_set predtarget 0.000
    eth_set predself 0.000
    eth_set dynamichitbox 8
    eth_set coop friends
    eth_set autocrouch on
    
    //custom hitbox\\
    eth_vec stand 0.493 0.314 4.744
    eth_vec crouch 0.410 1.600 6.233
    eth_vec run 0.410,-0.600,6.100
    eth_vec prone 0.410,-0.600,6.100
    eth_vec crawl 0.410,-0.600,8.100
    eth_set hb_size 15.000,15.000,15.000
    
    //weapon config\\
    eth_set autopoints high
    
    //visuals\\
    eth_set wallhack on
    eth_set blackout off
    eth_set weapzoom off
    eth_set smoketransp 18
    eth_set radarrange 3000.000
    
    //chams\\
    eth_set champlayer off
    eth_set chamweapon off
    eth_set ourweapcham off
    
    //hitbox display\\
    eth_set headhitbox on
    eth_set headaxes off
    eth_set bodyhitbox off 
    eth_set bulletrail off
    eth_set railwallhack off
    
    //colours\\
    eth_set colorteam 5,2,63
    eth_set colorteamhid 0,114,110
    eth_set colorenemy 171,14,26
    eth_set colorinvuln 255,255,0
    eth_set colorteamweap 0,255,255
    eth_set colorenemyweap 251,234,10
    eth_set colorhealth 255,0,0
    eth_set colorammo 0,255,0
    eth_set colorheadhb 0.000,1.000,0.000
    eth_set colorbodyhb 1.000,0.000,0.000 
    eth_set colorbulletrail 1.000,0.000,0.000
    eth_set colorxaxis 1.000,0.000,0.000
    eth_set coloryaxis 0.000,1.000,0.000
    eth_set colorzaxis 0.000,0.000,1.000
    
    //portal\\
    eth_set portalanon off 
    eth_set rampagenum 5
    eth_set rampagenotify on 
    
    //irc\\
    eth_set ircchatmsgs current
    eth_set ircconsolemsgs all
    eth_set ircmention on
    
    //misc\\
    eth_set nameclick off 
    eth_set killspam off 
    eth_set killsounds on
    eth_set hitsounds on
    eth_set vw_thirdperson on
    
    //esp\\
    eth_set espname on
    eth_set esptracker on
    eth_set icontracker on
    eth_set gentityicons on
    eth_set gentityradar on
    eth_set xhairinfo on 
    
    //autosettings\\
    eth_set autopush off 
    eth_set autopush_dist 500
    eth_set autopush_friendlies on
    eth_set headhbtime 40
    eth_set bodyhbtime 40
    eth_set bulletrailtime 40
    eth_set etproOs on
    eth_set etproGuid 0
    eth_set vw_origviewvalues off
    eth_set vw_interpolatedps on
    eth_set vw_damagefeedback off
    eth_set preaim off
    eth_set preaimtime 100.000
    eth_set preshoot true
    eth_set preshoottime 50.000
    eth_set animcor 1.000
    //Special\\
    
    cg_fov 115
    cl_timenudge -100
    exec Maralegit.cfg //Helps your aiming.
    -------------------------------------------------
    CFG by Hc4lNickNL
    Code:
    //botspam\\
    bind p eth_hackspam
    
    //aimbot\\
    eth_set aimtype always
    eth_set autofire on
    eth_set fov 360
    eth_set aimsort accuracy
    eth_set headbody headpriority
    eth_set hitbox custom
    eth_set trace capsurface
    eth_set predself_type 4
    eth_set atkvalid on
    eth_set predtarget 0.000
    eth_set predself 0.000
    eth_set dynamichitbox 2
    eth_set coop friends
    eth_set autocrouch on
    
    //custom hitbox\\
    eth_vec stand 0.410,-0.600,6.100
    eth_vec crouch 0.410,-0.600,6.100
    eth_vec run 0.410,-0.600,6.100
    eth_vec prone 0.410,-0.600,6.100
    eth_vec crawl 0.410,-0.600,6.100
    eth_set hb_size 15.000,15.000,15.000
    
    //weapon config\\
    eth_set autopoints high
    
    //visuals\\
    eth_set wallhack on
    eth_set blackout off
    eth_set weapzoom off
    eth_set smoketransp 18
    eth_set radarrange 3000.000
    
    //chams\\
    eth_set champlayer off
    eth_set chamweapon crystal
    eth_set ourweapcham off
    
    //hitbox display\\
    eth_set headhitbox on
    eth_set headaxes off
    eth_set bodyhitbox on 
    eth_set bulletrail on
    eth_set railwallhack off
    
    //colours\\
    eth_set colorteam 5,2,63
    eth_set colorteamhid 0,114,110
    eth_set colorenemy 171,14,26
    eth_set colorinvuln 255,255,0
    eth_set colorteamweap 0,255,255
    eth_set colorenemyweap 251,234,10
    eth_set colorhealth 255,0,0
    eth_set colorammo 0,255,0
    eth_set colorheadhb 0.000,1.000,0.000
    eth_set colorbodyhb 1.000,0.000,0.000 
    eth_set colorbulletrail 1.000,0.000,0.000
    eth_set colorxaxis 1.000,0.000,0.000
    eth_set coloryaxis 0.000,1.000,0.000
    eth_set colorzaxis 0.000,0.000,1.000
    
    //portal\\
    eth_set portalanon off 
    eth_set rampagenum 5
    eth_set rampagenotify on 
    
    //irc\\
    eth_set ircchatmsgs current
    eth_set ircconsolemsgs all
    eth_set ircmention on
    
    //misc\\
    eth_set nameclick off 
    eth_set killspam on 
    eth_set killsounds on
    eth_set hitsounds on
    eth_set vw_thirdperson off
    
    //esp\\
    eth_set espname on
    eth_set esptracker on
    eth_set icontracker on
    eth_set gentityicons on
    eth_set gentityradar on
    eth_set xhairinfo on 
    
    //autosettings\\
    eth_set autopush on 
    eth_set autopush_dist 96
    eth_set autopush_friendlies on
    eth_set headhbtime 40
    eth_set bodyhbtime 40
    eth_set bulletrailtime 40
    eth_set etproOs on
    eth_set etproGuid 0
    eth_set vw_origviewvalues off
    eth_set vw_interpolatedps on
    eth_set vw_damagefeedback off
    eth_set preaim off
    eth_set preaimtime 100.000
    eth_set preshoot off
    eth_set preshoottime 50.000
    eth_set animcor 0.000
    
    
    
    say" ^7[^1 Hc4l ^fETH32 ^0cfg ^fLoaded ^7]


    Johnny D Is Back!- But not 100% certain on 100% activeness

    CU WIKI - Bring it back boys!

  9. #29
    VIP JohnnyD's Avatar
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    Re: Post your ETH32 Settings here

    *BUMP*
    MangoConfig by Mango<3
    Code:
    >>> Aimbot
    eth_set aimtype always
    eth_set autofire on
    eth_set fov 360
    eth_set aimsort distance
    eth_set headbody headpriority
    eth_set hitbox custom
    eth_set trace ransurface
    eth_set predself_type 2
    eth_set atkvalid off
    eth_set predtarget 0.000
    eth_set predself 0.000
    eth_set dynamichitbox 4.6
    eth_set coop freinds
    eth_set autocrouch on
    
    >>> custom hitbox
    eth_vec stand 0.225,-0.948,7.250
    eth_vec crouch 0.763,0.274,7.270
    eth_vec run 0.104,-0.402,5.125
    eth_vec prone 0.205,-0.109,7.125
    eth_vec crawl 0.980,0.100,6.320
    eth_set hb_size 15.000 15.000 15.000
    
    >>> weapon config
    eth_set autopoints high
    
    >>> visuals
    eth_set wallhack on
    eth_set blackout off
    eth_set weapzoom on
    eth_set smoketransp 0
    eth_set radarrange 3000.000
    
    >>> chams
    eth_set champlayer solid
    eth_set chamweapon quad
    eth_set ourweapcham off
    
    >>> hitbox display
    eth_set headhitbox on
    eth_set headaxes on
    eth_set bodyhitbox on 
    eth_set bulletrail on
    eth_set railwallhack on
    
    >>> colours
    eth_set colorteam 88,173,67
    eth_set colorteamhid 0,151,199
    eth_set colorenemy 171,0,0
    eth_set colorenemyhid 247,160,137
    eth_set colorinvuln 247,156,112
    eth_set colorteamweap 243,121,112
    eth_set colorenemyweap 153,139,0
    eth_set colorhealth 4,182,237
    eth_set colorammo 244,236,55
    eth_set colorheadhb 0.961,1.635,0.745
    eth_set colorbodyhb 0.459,0.000,0.051
    eth_set colorbulletrail 0.247,0.729,0.522
    eth_set colorxaxis 0.624,0.812,0.400
    eth_set coloryaxis 0.753,0.255,0.604
    eth_set colorzaxis 0.824,0.573,0.757
    
    >>> portal
    eth_set portalanon off 
    eth_set rampagenum 4
    eth_set rampagenotify on 
    
    >>> irc
    eth_set ircchatmsgs current
    eth_set ircconsolemsgs all
    eth_set ircmention on
    
    >>> misc
    eth_set nameclick on
    eth_set killspam off 
    eth_set killsounds on
    eth_set hitsounds on
     
    
    >>> esp
    eth_set espname on
    eth_set esptracker on
    eth_set icontracker on
    eth_set gentityicons on
    eth_set gentityradar on
    eth_set xhairinfo on 
    
    >>> hidden settings
    eth_set autopush on 
    eth_set autopush_dist 175
    eth_set autopush_friendlies off
    eth_set headhbtime 4
    eth_set bodyhbtime 4
    eth_set bulletrailtime 40
    eth_set etproOs on
    eth_set etproGuid 0
    eth_set vw_origviewvalues off
    eth_set vw_interpolatedps on
    eth_set vw_damagefeedback off
    eth_set preaim on
    eth_set preaimtime 300.000
    eth_set preshoot on
    eth_set preshoottime 100.000
    eth_set animcor 0.000
    
    
    cg_fov 115
    
    
    // Set cg_
    set "cg_announcer" "1" //warwitch prepare to fight! and fight! sounds (1=yes 0=no)
    set “cg_atmosphericEffects “1”
    set "cg_autoactivate" "1" //pick up ammo/med/obj/guns automatically? (1=yes 0=no)
    set "cg_autoaction" "0" //save stats at end of round? bitmask, (1=demo 2=screenshot 4=save stats to file)
    set "cg_autoreload" "1" //automatically reload pistol/panzer/smg/venom when ammo expended? (1=yes 0=no)
    set "cg_autoswitch" "0" //automatically switch to pistol when smg out of ammo? (1=yes 0=no)
    set "cg_blinktime" "100" //good question.
    set "cg_bloodDamageBlend" "0.0 " //amount of screen to turn red when shot? (1=full blood splatter .5=half 0=none)
    set "cg_bloodTime" "120" //how long (in milliseconds) does blood stay on walls/floor? (0=no blood decals)
    set "cg_bloodflash" "0.0 " //show blood flash (directional indicator) when shot? (1=full blood splash .5=half 0=none)
    set "cg_bobpitch" "0.002" //amount player bobs forward/back while moving (in quake units) (0=none)
    set "cg_bobroll" "0.002" //amount player rolls side to side while moving (in quake units) (0=none)
    set "cg_bobup" "0.005" //amount player bobs up while moving (in quake units) (0=none)
    set “cg_bobyaw” “0.002”
    set “cg_runroll” “0.005”
    set “cg_runpitch” “0.002”
    set "cg_brassTime" "2500" //how long do expended shells remain on floor? (0=none)
    set "cg_cameraOrbitDelay" "50" //change the rate at which the camara moves to the next orbit position (higher number=slower)
    set "cg_complaintpopup" "1" //pop up complaint prompt when TK'ed? (1=yes 0=no)
    set "cg_coronafardist" "1536" //draw sun flares? (1=yes 0=no)
    set "cg_coronas" "1" //draw sun flares? (1=yes 0=no)
    set "cg_crosshairAlpha" "1" //level of crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
    set "cg_crosshairAlphaAlt" "1" //level of secondary crosshair transparency? (1=full crosshair .5=semitransparent 0=none)
    set "cg_crosshairColor" "blue" //color of crosshair? Possible values are:
    //white black red green blue yellow magenta cyan orange
    //mdred mdgreen dkgreen mdcyan mdyellow mdorange mdblue ltgrey mdgrey dkgreen
    
    set "cg_crosshairHealth" "1" //change crosshair color from to red depending on health? (req:0 for crosshair colors to take effect)
    set "cg_crosshairpulse" "0" //change size of crosshair depending on accuracy loss due to lateral mouse movement? 1=yes 0=no
    set "cg_crosshairSize" "48" //size of crosshair on screen (higher number=larger)
    set "cg_crosshairX" "0" //alter positioning of crosshair on screen along x axis (in pixels, - numbers move left + move right)
    set "cg_crosshairY" "0" //alter positioning of crosshair on screen along y axis (in pixels, - numbers move up + move down)
    set "cg_currentSelectedPlayer" "0" //default playernumber to spectate upon death
    set "cg_cursorHints" "1" //show dyno/backstab/breakable obj hints? also dyno defuse/plant meter (1=yes 0=no)
    set "cg_cycleAllWeaps" "1" //cycle non-weapons when using mwheel to switch(needle pliars a/s packs)? (1=yes 0=no)
    set "cg_deferPlayers" "1" //loading of player models will not take place until next map, death, or scorecheck (1=yes 0=no)
    set "cg_drawAttacker" "0" //show last known assailant on screen? 1=yes 0=no (leftover from q3, still work?)
    set "cg_drawCompass" "1" //draw compass@bottom of screen (1=yes 0=no)
    set "cg_drawCrosshair" "5" //crosshair style? (1-10)
    set "cg_drawCrosshairNames" "1" //draw friendly player names under crosshair? (1=yes 0=no)
    set "cg_drawFPS" "1" //draw frames per second displayed? (1=yes 0=no)
    set "cg_drawGun" "1" //draw gun on screen? (1=yes 0=no)
    set "cg_drawIcons" "1" //draw gun icons on screen? (1=yes 0=no)
    set "cg_drawNotifyText" "1" //display console text in notification area on scren? (1=yes 0=no)
    set "cg_drawReinforcementTime" "1" //display friendly respawn time? (1=yes 0=no)
    set "cg_drawSnapshot" "0" //display client-server traffic? (for debugging?) (1=yes 0=no)
    set "cg_drawStatus" "1" //display HUD? (1=yes 0=no)
    set "cg_drawTeamOverlay" "2" //type of team display (0=none 1=short 2=long)
    set "cg_drawTimer" "0" //draw time left in round? (redundant, already displayed) (1=yes, 0=no)
    set "cg_drawWeaponIconFlash" "1" //weapon icon outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no)
    set "cg_gibs" "1" //draw body chunks when gibbed? (1=yes, 0=no)
    set "cg_fov" "115" //field of vision (higher is wider)
    set "cg_hudAlpha" "1.0" //transparency of HUD? (1=full crosshair .5=semitransparent 0=none)
    set “cg_impactvibration” “0”
    set "cg_lagometer" "1" //display lag-o-meter? (1=yes 0=no)
    set "cg_marks" "0" //draw marks on walls? bulletholes, etc (1=yes 0=no)
    set "cg_marktime" "0" //time in milliseconds to leave marks on walls
    
    set “cg_muzzleflash” “0”
    set "cg_popupLimboMenu" "0" //pop up limbo menu upon death (1=yes 0=no)
    set "cg_predictItems" "0" //use clientside prediction for item pickup (may falsely play item pickup sound when on) (1=yes 0=no)
    set "cg_quickMessageAlt" "1" //use numbers or letters for voice comms? (1=numbers 0=letters)
    set "cg_selectedPlayer" "0" //selected player to spectate?
    set "cg_selectedPlayerName" "HelenKeller" //selected player name to spectate?
    set "cg_shadows" "1" //draw player shadows (0=none 1=circle 2=raycasted)
    set "cg_showblood" "1" //show blood when shooting players? (1=yes 0=no)
    set "cg_simpleItems" "0" //represent packs/weapons as icons instead of 3d objects? (aids in recognition) (1=icon 0=object
    set "cg_stereoSeparation" "0.4" //amount of stereo seperation in sound output from 0-1
    set "cg_teamChatHeight" "8" //number of lines of text to draw on screen
    set "cg_teamChatTime" "99999" //number of milliseconds before drawn text fades
    set "cg_teamChatsOnly" "0" //display text from team only? (1=yes 0=no)
    set "cg_useWeapsForZoom" "1" //use mwheel to zoom in/out when bound to change weapons? (1=yes 0=no)
    set "cg_viewsize" "100" //percentage of screen to display
    set "cg_voiceSpriteTime" "6000" //time for voice icons (exclamation point, ammo, health) to remain on compass (in milliseconds)
    set "cg_weaponCycleDelay" "150" //delay between weapon switching when using mwheel (in millseconds)
    set "cg_wolfparticles" "1" //draw particles on screen (airstrike/artillery/nade/panzer explosions) (1=yes 0=no)
    set "cg_zoomDefaultBinoc" "3" //default zoom level for binocs
    set "cg_zoomDefaultSniper" "3" //default zoom level for sniper
    set "cg_zoomStepBinoc" "2" //levels of zoom for binocs?
    set "cg_zoomfov" "22.5" //default fov for zoom?
    set "cg_zoomstepsniper" "3" //levels of zoom for sniper?
    Set “cg_runroll” “0”
    Set “cg_runpitch” “0”
    Set “cg_recoilpitch “0”
    Set “cg_drawSpreadScale “1”
    // Set cl_
    set "cl_packetdup" "1" //send duplicate packets when packet is dropped? (1=yes 0=no)
    set "cl_allowDownload" "1" //allow client to download missing files? (1=yes 0=no)
    set “cl_mouseAccel” “0”
    set "cl_timenudge" "-100" //client lag prediction (negative 1/4 of avg ping is good guide)
    set "cl_maxpackets" "100" //max packets to send per second (higher = smoother play but requires beefier connection)
    set “sv_screenshake” “0”
    // Set r_
    set "r_allowExtensions" "1" //allow use of opengl extensions? (uses hardware to fullest) (1=yes 0=no)
    set “r_atmosphereeffects “0”
    set "r_colorbits" "0" //16 or 32 bit color?
    set "r_customaspect" "1" //allow for a custom aspect ratio? (1=yes 0=no)
    set "r_customheight" "1024" //vertical resolution
    set "r_customwidth" "1600" //horizontal resolution
    set "r_depthbits" "0" //how many bits for depth buffer?
    set "r_detailtextures" "1" //use detailed textures? (1=yes 0=no)
    set "r_displayrefresh" "0" //refresh rate (in hz) to use
    set "r_drawSun" "1" //draw sun on screen? (1=yes 0=no)
    set "r_dynamiclight" "1" //use dynamic lighting (panzer lights up area around, guns also) (1=yes 0=no)
    set "r_ext_compiled_vertex_array" "1" //toggle hardware compiled vertex array rendering method (1=yes 0=no)
    set "r_ext_compressed_textures" "1" //toggle compression of textures (uses less vid ram, less quality, and slower loading) (1=yes 0=no)
    set "r_ext_gamma_control" "1" //enable external gamma control settings (1=yes 0=no)
    set "r_ext_multitexture" "1" //toggle hardware mutitexturing (1=yes 0=no)
    set "r_ext_texture_env_add" "1" //toggle additive blending in multitexturing (1=yes 0=no)
    set “r_ext_NV_fog_dist” “0” unsafe
    set "r_facePlaneCull" "1" //toggle culling of brush faces not in view (0 will slow FPS) (1=yes 0=no)
    set "r_fastsky" "1" //display sky as single color or fancy with clouds etc. (1=yes 0=no)
    set "r_finish" "0" //toggle synchronization of rendered frames (1=yes 0=no)
    set "r_flares" "1" //toggle projectile flare and lighting effect (1=yes 0=no)
    set "r_fullscreen" "1" //toggle full screen or play in a window (1=fullscreen 0=windowed)
    set "r_gamma" "1.3" //level of gamma ramping
    set "r_glDriver" "opengl32" //used "x" OpenGL driver (standard OpenGL32 or 3dfxvgl)
    set "r_glIgnoreWicked3D" "0" //when using 3dfx ignore wicked3d drivers? (1=yes 0=no)
    set "r_highQualityVideo" "1" //video sucks. (1=yes 0=no)
    set "r_intensity" "1" //color intensity higher=brighter
    set "r_ignoreFastPath" "0" //gives boost in fps when set to 0, enables prediction in gfx card (1=yes 0=no)
    set "r_ignoreGLErrors" "1" //self-explanatory, chump! (1=yes 0=no)
    set "r_ignorehwgamma" "0" //use hardware gamma? affects operation of gamma controls (1=yes 0=no)
    set "r_inGameVideo" "1" //toggle loading and display of in-game video (1=yes 0=no)
    set "r_lodCurveError" "250" //another level of detail setting if set to 10000 "don't drop curve rows for a long time"
    set "r_lodbias" "0" //change the geometric level of detail (0 - 2)
    set "r_mode" "4" //display mode (3=640x480 4=800x600 6=1024x768 7=1280x1024)
    set "r_overBrightBits" "0" //brightness adjustment (higher=brighter)
    set "r_picmip" "1" //set maximum texture size (0 - 10, 10=fastest 0=quality)
    set “r_picmip2” “2”
    set "r_primitives" "0" //set the rendering method. (1-3)
    set "r_rmse" "0.0" //blurring for textures, increases fps
    set "r_roundImagesDown" "2" //set rounding down amount (larger = faster, lower = quality)
    set "r_simpleMipMaps" "1" //toggle the use of "simple" mip mapping. (1=yes 0=no)
    set "r_smp" "0" //toggle the use of multi processor acceleration code (buggy)
    set "r_stencilbits" "0" //stencil buffer size (0, 8bit, and 16bit)
    set "r_stereo" "0" //toggle the use of stereo separation for 3D glasses (1=yes 0=no)
    set "r_subdivisions" "0" //set maximum level of detail. (an example would be the complexity of curves. 1=highest detail)
    set "r_swapInterval" "0" //toggle frame swapping (1=yes 0=no)
    set "r_textureMode" "GL_LINEAR_MIPMAP_LINEAR" //select texture mode, linear or nearest
    set "r_texturebits" "0" //color depth for textures? (16 or 32)
    set "r_uifullscreen" "1" //hax for fog removal (1=yes 0=no)
    set "r_vertexLight" "1" //vertex or not? vertex = lower quality, brighter (1=yes 0=no)
    set "r_mapoverbrightbits" "2" //brightness adjustment (higher=brighter)
    // Set com_
    set "com_blood" "0" //draw blood?
    set "com_hunkMegs" "225" //memory in megabytes to use for level matrices/hashes/etc.
    set "com_introplayed" "0" //play intro on loading of game? (1=yes 0=no)
    set "com_maxfps" "400" //frame rate limiter (value is frames per second)
    set "com_soundMegs" "32" //memory in megabytes to use for sounds
    set "com_zoneMegs" "24" //memory in megabytes to us
    set "snaps" "30"
    set "con_debug" "0"
    
    //Name changing script
    set gamename1 "name ^l|DaRk^jSoUl|;set nextname vstr gamename2; echo ^1[Name1]"
    set gamename2 "name ^1|DaRk^5SoUl|; set nextname vstr gamename1; echo ^4[Name2]"
    bind del "vstr nextname"
    
    bind "k" "kill"
    Keep posting settings!!!


    Johnny D Is Back!- But not 100% certain on 100% activeness

    CU WIKI - Bring it back boys!

  10. #30
    VIP FreckleS's Avatar
    Join Date
    Jan 2007
    Location
    Australia
    Posts
    2,125

    Re: Post your ETH32 Settings here

    eth_vec stand/crouch/prone/run/crawl 0.00,0.00,4.48
    (X^),(Y^).(Z^)
    and/or isnt there eth_hbstand/crouch/prone/run/crawl 0.00,0.00,4.48
    (X^),(Y^).(Z^)

    or something like that, the first one is correct im not sure about the second, try it
    "The pain you feel today, will be the strength you feel tomorrow"

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