I will be your Deadman
With nothing but this blood on my hands
Stuck in your Wonderland
I wanna make you bleed just like me
So make me your Deadman
With only poison in my veins
Stuck in your Wonderland
Stagnated by the passivity
I'm gonna make you bleed like me!
thanks for the correction, and your cfg is really nice![]()
my vecs
ETH32
stand=1.111 1.319 4.306
crouch=-0.583 1.319 2.197
prone=0.208 0.417 3.611
run=0.000 0.000 4.097
crawl=0.278 1.181 4.167
size=0.729 0.833 5.448
[SIGPIC][/SIGPIC]
again, any cfg could be the best.
Its just the matter of trying and testing different varieties of them.
Unless someone just makes some really bad settings and false vecs like x= -100
y= 9.40
z=-7.20
....... :P
So yeh, have a go at different cfgs and im sure you'll find one.
Johnny D Is Back!- But not 100% certain on 100% activeness
CU WIKI - Bring it back boys!
/merged 2 cfg threads...
Johnny D Is Back!- But not 100% certain on 100% activeness
CU WIKI - Bring it back boys!
lol here is about 50 cfgs should i test all or someone tell me which is best?;D;D
50 cfgs... not that much imo..
I tested about 100 cfgs for flex back in the day..
Well, if you really want one .. go for these:
-------------
CFG By Hermes.
------------------Code:// ETH32 config by blof(Hermes). // Date: 22.08.2007 // TODO: Basic config file [x] // Class selector [x] // Movements (Attack) [x] // Seperated Visual configs [ ] // Weapon configs [ ] // Server configs [ ] // version "0.1 Config by blof (aka Hermes)" echo "^7- - - - - - - - - - - - - - - - - - - - - - - - - - - - " echo "^7 - ^0Loaded: blof's eth32 config ^7-" echo "^7- - - - - - - - - - - - - - - - - - - - - - - - - - - - " //binds|Classes unbind F5 unbind F6 unbind F7 unbind F8 unbind F9 unbind F10 unbind F11 unbind F12 bind k eth_reply //bind h "say ^0Save me GOD^y!;kill; forcetapout" bind h "say ^0That suicide is painless;kill;forcetapout" //Strafe script bind a "+vstr left_a left_b" bind d "+vstr right_a right_b" set left_a "+moveleft; +sprint" set left_b "-moveleft; -sprint" set right_a "+moveright; +sprint" set right_b "-moveright; -sprint" //class selector bind rightarrow "class m 1; say ^1.^0class^1->^0Spawning^1:^0medic;play sound\menu\filter.wav" bind leftarrow "class c 1; say ^1.^0class^1->^0Spawning^1:^0covert^w/^Ysten;play sound\menu\filter.wav" bind downarrow "class e 1; say ^1.^0class^1->^0Spawning^1:^0engineer^w/^Ysmg;play sound\menu\filter.wav"^ bind uparrow "class c 3; say ^1.^0class^1->^0Spawning^1:^0covert^w/^YK43;play sound\menu\filter.wav" //Hitbox Selector bind , "eth_set hitbox etpro;echo ^9-^0Hitbox ^7style^d -> ^7etpro;play sound\menu\filter.wav" bind . "eth_set hitbox custom;echo ^9-^0Hitbox ^7style^d -> ^2custom;play sound\menu\filter.wav" say "^0So^y? ^0Are you breathing^y?" //CROSSHAIR cg_crosshairPulse 0 cg_crosshairColor red cg_crosshairAlpha 1.0 cg_crosshairColorAlt red cg_coronafardist 0 cg_crosshairAlphaAlt 1.0 cg_crosshairhealth 0 cg_crosshairSize 50 cg_drawCrosshair 5 //Aimbot eth_set trace randvolume eth_set predself_type 4 eth_set preaim on eth_set preaimtime 125.000 eth_set preshoot on eth_set preshoottime 6.750 eth_set dynamicHitbox 0.115 eth_set headbody headpriority eth_set animcor -3.075 eth_set hitbox custom eth_set predtarget 0 eth_set predself 0 eth_set aimtype onfire eth_set locktarget off eth_set atkvalid on //Hitbox eth_vec stand 0.3,0.3,7.0 eth_vec crouch -0.3,0.8,7.0 eth_Vec prone 0.0,0.3,6.9 eth_Vec run 0.0,0.0,6.5 eth_vec crawl 0,-0.7,7.0 eth_vec size 9.400,9.400,10.333 //Other stuff eth_set autopush on eth_set autopush_friendlies off eth_Set autopush_dist 96.0 eth_set autocrouch on eth_set autopoints low eth_set bodyhbtime 40 eth_set headhbtime 40 //Visuals eth_set bodyhitbox on eth_set smoketransp 0 eth_set colorteam 240 255 255 eth_set colorteamhid 0 0 255 eth_set colorenemy 255 0 0 eth_set colorenemyhid 238 0 238 eth_set colorinvul 127 255 0 eth_set colorteamweap 0 255 255 eth_set colorenemyweap 255 255 255 eth_set colorbodyhb 47 79 79 eth_set colorheadhb 0 1 2 eth_set ourweapcham on eth_set colorhealth 255 0 0 eth_set colorammo 46 175 39 eth_set chamweapon off eth_set espname on //Network eth_set portalanon off eth_set ircchatmsgs all eth_set ircmention on eth_set ircconsolemsgs all eth_set coop off
CFG By Marauder
-------------------------------------------------Code:// Made By Marauder \\ //aimbot\\ eth_set aimtype always eth_set autofire on eth_set fov 360 eth_set aimsort K/D Ratio eth_set headbody headonly eth_set hitbox custom eth_set trace center eth_set predself_type 4 eth_set atkvalid on eth_set predtarget 0.000 eth_set predself 0.000 eth_set dynamichitbox 8 eth_set coop friends eth_set autocrouch on //custom hitbox\\ eth_vec stand 0.493 0.314 4.744 eth_vec crouch 0.410 1.600 6.233 eth_vec run 0.410,-0.600,6.100 eth_vec prone 0.410,-0.600,6.100 eth_vec crawl 0.410,-0.600,8.100 eth_set hb_size 15.000,15.000,15.000 //weapon config\\ eth_set autopoints high //visuals\\ eth_set wallhack on eth_set blackout off eth_set weapzoom off eth_set smoketransp 18 eth_set radarrange 3000.000 //chams\\ eth_set champlayer off eth_set chamweapon off eth_set ourweapcham off //hitbox display\\ eth_set headhitbox on eth_set headaxes off eth_set bodyhitbox off eth_set bulletrail off eth_set railwallhack off //colours\\ eth_set colorteam 5,2,63 eth_set colorteamhid 0,114,110 eth_set colorenemy 171,14,26 eth_set colorinvuln 255,255,0 eth_set colorteamweap 0,255,255 eth_set colorenemyweap 251,234,10 eth_set colorhealth 255,0,0 eth_set colorammo 0,255,0 eth_set colorheadhb 0.000,1.000,0.000 eth_set colorbodyhb 1.000,0.000,0.000 eth_set colorbulletrail 1.000,0.000,0.000 eth_set colorxaxis 1.000,0.000,0.000 eth_set coloryaxis 0.000,1.000,0.000 eth_set colorzaxis 0.000,0.000,1.000 //portal\\ eth_set portalanon off eth_set rampagenum 5 eth_set rampagenotify on //irc\\ eth_set ircchatmsgs current eth_set ircconsolemsgs all eth_set ircmention on //misc\\ eth_set nameclick off eth_set killspam off eth_set killsounds on eth_set hitsounds on eth_set vw_thirdperson on //esp\\ eth_set espname on eth_set esptracker on eth_set icontracker on eth_set gentityicons on eth_set gentityradar on eth_set xhairinfo on //autosettings\\ eth_set autopush off eth_set autopush_dist 500 eth_set autopush_friendlies on eth_set headhbtime 40 eth_set bodyhbtime 40 eth_set bulletrailtime 40 eth_set etproOs on eth_set etproGuid 0 eth_set vw_origviewvalues off eth_set vw_interpolatedps on eth_set vw_damagefeedback off eth_set preaim off eth_set preaimtime 100.000 eth_set preshoot true eth_set preshoottime 50.000 eth_set animcor 1.000 //Special\\ cg_fov 115 cl_timenudge -100 exec Maralegit.cfg //Helps your aiming.
CFG by Hc4lNickNL
Code://botspam\\ bind p eth_hackspam //aimbot\\ eth_set aimtype always eth_set autofire on eth_set fov 360 eth_set aimsort accuracy eth_set headbody headpriority eth_set hitbox custom eth_set trace capsurface eth_set predself_type 4 eth_set atkvalid on eth_set predtarget 0.000 eth_set predself 0.000 eth_set dynamichitbox 2 eth_set coop friends eth_set autocrouch on //custom hitbox\\ eth_vec stand 0.410,-0.600,6.100 eth_vec crouch 0.410,-0.600,6.100 eth_vec run 0.410,-0.600,6.100 eth_vec prone 0.410,-0.600,6.100 eth_vec crawl 0.410,-0.600,6.100 eth_set hb_size 15.000,15.000,15.000 //weapon config\\ eth_set autopoints high //visuals\\ eth_set wallhack on eth_set blackout off eth_set weapzoom off eth_set smoketransp 18 eth_set radarrange 3000.000 //chams\\ eth_set champlayer off eth_set chamweapon crystal eth_set ourweapcham off //hitbox display\\ eth_set headhitbox on eth_set headaxes off eth_set bodyhitbox on eth_set bulletrail on eth_set railwallhack off //colours\\ eth_set colorteam 5,2,63 eth_set colorteamhid 0,114,110 eth_set colorenemy 171,14,26 eth_set colorinvuln 255,255,0 eth_set colorteamweap 0,255,255 eth_set colorenemyweap 251,234,10 eth_set colorhealth 255,0,0 eth_set colorammo 0,255,0 eth_set colorheadhb 0.000,1.000,0.000 eth_set colorbodyhb 1.000,0.000,0.000 eth_set colorbulletrail 1.000,0.000,0.000 eth_set colorxaxis 1.000,0.000,0.000 eth_set coloryaxis 0.000,1.000,0.000 eth_set colorzaxis 0.000,0.000,1.000 //portal\\ eth_set portalanon off eth_set rampagenum 5 eth_set rampagenotify on //irc\\ eth_set ircchatmsgs current eth_set ircconsolemsgs all eth_set ircmention on //misc\\ eth_set nameclick off eth_set killspam on eth_set killsounds on eth_set hitsounds on eth_set vw_thirdperson off //esp\\ eth_set espname on eth_set esptracker on eth_set icontracker on eth_set gentityicons on eth_set gentityradar on eth_set xhairinfo on //autosettings\\ eth_set autopush on eth_set autopush_dist 96 eth_set autopush_friendlies on eth_set headhbtime 40 eth_set bodyhbtime 40 eth_set bulletrailtime 40 eth_set etproOs on eth_set etproGuid 0 eth_set vw_origviewvalues off eth_set vw_interpolatedps on eth_set vw_damagefeedback off eth_set preaim off eth_set preaimtime 100.000 eth_set preshoot off eth_set preshoottime 50.000 eth_set animcor 0.000 say" ^7[^1 Hc4l ^fETH32 ^0cfg ^fLoaded ^7]
Johnny D Is Back!- But not 100% certain on 100% activeness
CU WIKI - Bring it back boys!
*BUMP*
MangoConfig by Mango<3
Keep posting settings!!!Code:>>> Aimbot eth_set aimtype always eth_set autofire on eth_set fov 360 eth_set aimsort distance eth_set headbody headpriority eth_set hitbox custom eth_set trace ransurface eth_set predself_type 2 eth_set atkvalid off eth_set predtarget 0.000 eth_set predself 0.000 eth_set dynamichitbox 4.6 eth_set coop freinds eth_set autocrouch on >>> custom hitbox eth_vec stand 0.225,-0.948,7.250 eth_vec crouch 0.763,0.274,7.270 eth_vec run 0.104,-0.402,5.125 eth_vec prone 0.205,-0.109,7.125 eth_vec crawl 0.980,0.100,6.320 eth_set hb_size 15.000 15.000 15.000 >>> weapon config eth_set autopoints high >>> visuals eth_set wallhack on eth_set blackout off eth_set weapzoom on eth_set smoketransp 0 eth_set radarrange 3000.000 >>> chams eth_set champlayer solid eth_set chamweapon quad eth_set ourweapcham off >>> hitbox display eth_set headhitbox on eth_set headaxes on eth_set bodyhitbox on eth_set bulletrail on eth_set railwallhack on >>> colours eth_set colorteam 88,173,67 eth_set colorteamhid 0,151,199 eth_set colorenemy 171,0,0 eth_set colorenemyhid 247,160,137 eth_set colorinvuln 247,156,112 eth_set colorteamweap 243,121,112 eth_set colorenemyweap 153,139,0 eth_set colorhealth 4,182,237 eth_set colorammo 244,236,55 eth_set colorheadhb 0.961,1.635,0.745 eth_set colorbodyhb 0.459,0.000,0.051 eth_set colorbulletrail 0.247,0.729,0.522 eth_set colorxaxis 0.624,0.812,0.400 eth_set coloryaxis 0.753,0.255,0.604 eth_set colorzaxis 0.824,0.573,0.757 >>> portal eth_set portalanon off eth_set rampagenum 4 eth_set rampagenotify on >>> irc eth_set ircchatmsgs current eth_set ircconsolemsgs all eth_set ircmention on >>> misc eth_set nameclick on eth_set killspam off eth_set killsounds on eth_set hitsounds on >>> esp eth_set espname on eth_set esptracker on eth_set icontracker on eth_set gentityicons on eth_set gentityradar on eth_set xhairinfo on >>> hidden settings eth_set autopush on eth_set autopush_dist 175 eth_set autopush_friendlies off eth_set headhbtime 4 eth_set bodyhbtime 4 eth_set bulletrailtime 40 eth_set etproOs on eth_set etproGuid 0 eth_set vw_origviewvalues off eth_set vw_interpolatedps on eth_set vw_damagefeedback off eth_set preaim on eth_set preaimtime 300.000 eth_set preshoot on eth_set preshoottime 100.000 eth_set animcor 0.000 cg_fov 115 // Set cg_ set "cg_announcer" "1" //warwitch prepare to fight! and fight! sounds (1=yes 0=no) set “cg_atmosphericEffects “1” set "cg_autoactivate" "1" //pick up ammo/med/obj/guns automatically? (1=yes 0=no) set "cg_autoaction" "0" //save stats at end of round? bitmask, (1=demo 2=screenshot 4=save stats to file) set "cg_autoreload" "1" //automatically reload pistol/panzer/smg/venom when ammo expended? (1=yes 0=no) set "cg_autoswitch" "0" //automatically switch to pistol when smg out of ammo? (1=yes 0=no) set "cg_blinktime" "100" //good question. set "cg_bloodDamageBlend" "0.0 " //amount of screen to turn red when shot? (1=full blood splatter .5=half 0=none) set "cg_bloodTime" "120" //how long (in milliseconds) does blood stay on walls/floor? (0=no blood decals) set "cg_bloodflash" "0.0 " //show blood flash (directional indicator) when shot? (1=full blood splash .5=half 0=none) set "cg_bobpitch" "0.002" //amount player bobs forward/back while moving (in quake units) (0=none) set "cg_bobroll" "0.002" //amount player rolls side to side while moving (in quake units) (0=none) set "cg_bobup" "0.005" //amount player bobs up while moving (in quake units) (0=none) set “cg_bobyaw” “0.002” set “cg_runroll” “0.005” set “cg_runpitch” “0.002” set "cg_brassTime" "2500" //how long do expended shells remain on floor? (0=none) set "cg_cameraOrbitDelay" "50" //change the rate at which the camara moves to the next orbit position (higher number=slower) set "cg_complaintpopup" "1" //pop up complaint prompt when TK'ed? (1=yes 0=no) set "cg_coronafardist" "1536" //draw sun flares? (1=yes 0=no) set "cg_coronas" "1" //draw sun flares? (1=yes 0=no) set "cg_crosshairAlpha" "1" //level of crosshair transparency? (1=full crosshair .5=semitransparent 0=none) set "cg_crosshairAlphaAlt" "1" //level of secondary crosshair transparency? (1=full crosshair .5=semitransparent 0=none) set "cg_crosshairColor" "blue" //color of crosshair? Possible values are: //white black red green blue yellow magenta cyan orange //mdred mdgreen dkgreen mdcyan mdyellow mdorange mdblue ltgrey mdgrey dkgreen set "cg_crosshairHealth" "1" //change crosshair color from to red depending on health? (req:0 for crosshair colors to take effect) set "cg_crosshairpulse" "0" //change size of crosshair depending on accuracy loss due to lateral mouse movement? 1=yes 0=no set "cg_crosshairSize" "48" //size of crosshair on screen (higher number=larger) set "cg_crosshairX" "0" //alter positioning of crosshair on screen along x axis (in pixels, - numbers move left + move right) set "cg_crosshairY" "0" //alter positioning of crosshair on screen along y axis (in pixels, - numbers move up + move down) set "cg_currentSelectedPlayer" "0" //default playernumber to spectate upon death set "cg_cursorHints" "1" //show dyno/backstab/breakable obj hints? also dyno defuse/plant meter (1=yes 0=no) set "cg_cycleAllWeaps" "1" //cycle non-weapons when using mwheel to switch(needle pliars a/s packs)? (1=yes 0=no) set "cg_deferPlayers" "1" //loading of player models will not take place until next map, death, or scorecheck (1=yes 0=no) set "cg_drawAttacker" "0" //show last known assailant on screen? 1=yes 0=no (leftover from q3, still work?) set "cg_drawCompass" "1" //draw compass@bottom of screen (1=yes 0=no) set "cg_drawCrosshair" "5" //crosshair style? (1-10) set "cg_drawCrosshairNames" "1" //draw friendly player names under crosshair? (1=yes 0=no) set "cg_drawFPS" "1" //draw frames per second displayed? (1=yes 0=no) set "cg_drawGun" "1" //draw gun on screen? (1=yes 0=no) set "cg_drawIcons" "1" //draw gun icons on screen? (1=yes 0=no) set "cg_drawNotifyText" "1" //display console text in notification area on scren? (1=yes 0=no) set "cg_drawReinforcementTime" "1" //display friendly respawn time? (1=yes 0=no) set "cg_drawSnapshot" "0" //display client-server traffic? (for debugging?) (1=yes 0=no) set "cg_drawStatus" "1" //display HUD? (1=yes 0=no) set "cg_drawTeamOverlay" "2" //type of team display (0=none 1=short 2=long) set "cg_drawTimer" "0" //draw time left in round? (redundant, already displayed) (1=yes, 0=no) set "cg_drawWeaponIconFlash" "1" //weapon icon outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no) set "cg_gibs" "1" //draw body chunks when gibbed? (1=yes, 0=no) set "cg_fov" "115" //field of vision (higher is wider) set "cg_hudAlpha" "1.0" //transparency of HUD? (1=full crosshair .5=semitransparent 0=none) set “cg_impactvibration” “0” set "cg_lagometer" "1" //display lag-o-meter? (1=yes 0=no) set "cg_marks" "0" //draw marks on walls? bulletholes, etc (1=yes 0=no) set "cg_marktime" "0" //time in milliseconds to leave marks on walls set “cg_muzzleflash” “0” set "cg_popupLimboMenu" "0" //pop up limbo menu upon death (1=yes 0=no) set "cg_predictItems" "0" //use clientside prediction for item pickup (may falsely play item pickup sound when on) (1=yes 0=no) set "cg_quickMessageAlt" "1" //use numbers or letters for voice comms? (1=numbers 0=letters) set "cg_selectedPlayer" "0" //selected player to spectate? set "cg_selectedPlayerName" "HelenKeller" //selected player name to spectate? set "cg_shadows" "1" //draw player shadows (0=none 1=circle 2=raycasted) set "cg_showblood" "1" //show blood when shooting players? (1=yes 0=no) set "cg_simpleItems" "0" //represent packs/weapons as icons instead of 3d objects? (aids in recognition) (1=icon 0=object set "cg_stereoSeparation" "0.4" //amount of stereo seperation in sound output from 0-1 set "cg_teamChatHeight" "8" //number of lines of text to draw on screen set "cg_teamChatTime" "99999" //number of milliseconds before drawn text fades set "cg_teamChatsOnly" "0" //display text from team only? (1=yes 0=no) set "cg_useWeapsForZoom" "1" //use mwheel to zoom in/out when bound to change weapons? (1=yes 0=no) set "cg_viewsize" "100" //percentage of screen to display set "cg_voiceSpriteTime" "6000" //time for voice icons (exclamation point, ammo, health) to remain on compass (in milliseconds) set "cg_weaponCycleDelay" "150" //delay between weapon switching when using mwheel (in millseconds) set "cg_wolfparticles" "1" //draw particles on screen (airstrike/artillery/nade/panzer explosions) (1=yes 0=no) set "cg_zoomDefaultBinoc" "3" //default zoom level for binocs set "cg_zoomDefaultSniper" "3" //default zoom level for sniper set "cg_zoomStepBinoc" "2" //levels of zoom for binocs? set "cg_zoomfov" "22.5" //default fov for zoom? set "cg_zoomstepsniper" "3" //levels of zoom for sniper? Set “cg_runroll” “0” Set “cg_runpitch” “0” Set “cg_recoilpitch “0” Set “cg_drawSpreadScale “1” // Set cl_ set "cl_packetdup" "1" //send duplicate packets when packet is dropped? (1=yes 0=no) set "cl_allowDownload" "1" //allow client to download missing files? (1=yes 0=no) set “cl_mouseAccel” “0” set "cl_timenudge" "-100" //client lag prediction (negative 1/4 of avg ping is good guide) set "cl_maxpackets" "100" //max packets to send per second (higher = smoother play but requires beefier connection) set “sv_screenshake” “0” // Set r_ set "r_allowExtensions" "1" //allow use of opengl extensions? (uses hardware to fullest) (1=yes 0=no) set “r_atmosphereeffects “0” set "r_colorbits" "0" //16 or 32 bit color? set "r_customaspect" "1" //allow for a custom aspect ratio? (1=yes 0=no) set "r_customheight" "1024" //vertical resolution set "r_customwidth" "1600" //horizontal resolution set "r_depthbits" "0" //how many bits for depth buffer? set "r_detailtextures" "1" //use detailed textures? (1=yes 0=no) set "r_displayrefresh" "0" //refresh rate (in hz) to use set "r_drawSun" "1" //draw sun on screen? (1=yes 0=no) set "r_dynamiclight" "1" //use dynamic lighting (panzer lights up area around, guns also) (1=yes 0=no) set "r_ext_compiled_vertex_array" "1" //toggle hardware compiled vertex array rendering method (1=yes 0=no) set "r_ext_compressed_textures" "1" //toggle compression of textures (uses less vid ram, less quality, and slower loading) (1=yes 0=no) set "r_ext_gamma_control" "1" //enable external gamma control settings (1=yes 0=no) set "r_ext_multitexture" "1" //toggle hardware mutitexturing (1=yes 0=no) set "r_ext_texture_env_add" "1" //toggle additive blending in multitexturing (1=yes 0=no) set “r_ext_NV_fog_dist” “0” unsafe set "r_facePlaneCull" "1" //toggle culling of brush faces not in view (0 will slow FPS) (1=yes 0=no) set "r_fastsky" "1" //display sky as single color or fancy with clouds etc. (1=yes 0=no) set "r_finish" "0" //toggle synchronization of rendered frames (1=yes 0=no) set "r_flares" "1" //toggle projectile flare and lighting effect (1=yes 0=no) set "r_fullscreen" "1" //toggle full screen or play in a window (1=fullscreen 0=windowed) set "r_gamma" "1.3" //level of gamma ramping set "r_glDriver" "opengl32" //used "x" OpenGL driver (standard OpenGL32 or 3dfxvgl) set "r_glIgnoreWicked3D" "0" //when using 3dfx ignore wicked3d drivers? (1=yes 0=no) set "r_highQualityVideo" "1" //video sucks. (1=yes 0=no) set "r_intensity" "1" //color intensity higher=brighter set "r_ignoreFastPath" "0" //gives boost in fps when set to 0, enables prediction in gfx card (1=yes 0=no) set "r_ignoreGLErrors" "1" //self-explanatory, chump! (1=yes 0=no) set "r_ignorehwgamma" "0" //use hardware gamma? affects operation of gamma controls (1=yes 0=no) set "r_inGameVideo" "1" //toggle loading and display of in-game video (1=yes 0=no) set "r_lodCurveError" "250" //another level of detail setting if set to 10000 "don't drop curve rows for a long time" set "r_lodbias" "0" //change the geometric level of detail (0 - 2) set "r_mode" "4" //display mode (3=640x480 4=800x600 6=1024x768 7=1280x1024) set "r_overBrightBits" "0" //brightness adjustment (higher=brighter) set "r_picmip" "1" //set maximum texture size (0 - 10, 10=fastest 0=quality) set “r_picmip2” “2” set "r_primitives" "0" //set the rendering method. (1-3) set "r_rmse" "0.0" //blurring for textures, increases fps set "r_roundImagesDown" "2" //set rounding down amount (larger = faster, lower = quality) set "r_simpleMipMaps" "1" //toggle the use of "simple" mip mapping. (1=yes 0=no) set "r_smp" "0" //toggle the use of multi processor acceleration code (buggy) set "r_stencilbits" "0" //stencil buffer size (0, 8bit, and 16bit) set "r_stereo" "0" //toggle the use of stereo separation for 3D glasses (1=yes 0=no) set "r_subdivisions" "0" //set maximum level of detail. (an example would be the complexity of curves. 1=highest detail) set "r_swapInterval" "0" //toggle frame swapping (1=yes 0=no) set "r_textureMode" "GL_LINEAR_MIPMAP_LINEAR" //select texture mode, linear or nearest set "r_texturebits" "0" //color depth for textures? (16 or 32) set "r_uifullscreen" "1" //hax for fog removal (1=yes 0=no) set "r_vertexLight" "1" //vertex or not? vertex = lower quality, brighter (1=yes 0=no) set "r_mapoverbrightbits" "2" //brightness adjustment (higher=brighter) // Set com_ set "com_blood" "0" //draw blood? set "com_hunkMegs" "225" //memory in megabytes to use for level matrices/hashes/etc. set "com_introplayed" "0" //play intro on loading of game? (1=yes 0=no) set "com_maxfps" "400" //frame rate limiter (value is frames per second) set "com_soundMegs" "32" //memory in megabytes to use for sounds set "com_zoneMegs" "24" //memory in megabytes to us set "snaps" "30" set "con_debug" "0" //Name changing script set gamename1 "name ^l|DaRk^jSoUl|;set nextname vstr gamename2; echo ^1[Name1]" set gamename2 "name ^1|DaRk^5SoUl|; set nextname vstr gamename1; echo ^4[Name2]" bind del "vstr nextname" bind "k" "kill"
Johnny D Is Back!- But not 100% certain on 100% activeness
CU WIKI - Bring it back boys!
eth_vec stand/crouch/prone/run/crawl 0.00,0.00,4.48
(X^),(Y^).(Z^)
and/or isnt there eth_hbstand/crouch/prone/run/crawl 0.00,0.00,4.48
(X^),(Y^).(Z^)
or something like that, the first one is correct im not sure about the second, try it![]()
"The pain you feel today, will be the strength you feel tomorrow"
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