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  1. #21

    Re: Release: OGC 3.0 for ioUrbanTerror 4.1

    Quote Originally Posted by [WTF} View Post
    Great Hack!..Love it!...i used the mombot injector it worked perfectly!..thanks quandary.....
    Oh i have one thing to say..it works for the 64 bit systems as well
    i have a AMD 64 bit processor and it works like a charm!
    And i'm Running Vista.
    Yes it works on 64 bit processors, but only in 32 bit mode. On Windows, it might be possible it works with a 64 bit executable, too...
    I haven't yet seen a 64-Bit windows executable for UrbanTerror, so far, only on Linux.
    When you earnestly believe that you can compensate for a lack of skill by doubling your efforts, then there's no end to what you can't do...

  2. #22

    Re: Release: OGC 3.0 for ioUrbanTerror 4.1

    In cg_view.cpp, change the aim routine to this:


    Code:
     if (target)
        {
            if (cgs.clientinfo[targetClientNumber].team != cgs.clientinfo[cg.clientNum].team)
                //if(target->team != cg.team)
            {
    			int AimRequested;
    			//AimRequested=trap_CG_Key_IsDown(K_BACKSPACE);
    			AimRequested=trap_CG_Key_IsDown(NUMLOCK_ZERO);
    			if(AimRequested)
    				OGC_DoAimbot(target);
    			
                vectoangles(cg.refdef.viewaxis[0],cg.refdefViewAngles);
            }
        }

    You now have a wounderful mp3-like hack ;-))

    PS: #define NUMLOCK_ZERO 170
    When you earnestly believe that you can compensate for a lack of skill by doubling your efforts, then there's no end to what you can't do...

  3. #23
    Junior Member
    Join Date
    Dec 2010
    Posts
    1

    Re: Release: OGC 3.0 for ioUrbanTerror 4.1

    may you post a bynary with this mod?

    i cant seem to inject it.

    thx in advance

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