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  1. #11

    Re: External Console Radar ( using Directx Render )

    Konvertierung des Parameters 2 von 'char [16]' in 'LPCWSTR'

    google it

  2. #12
    Banned
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    Nov 2007
    Location
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    Posts
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    Re: External Console Radar ( using Directx Render )

    Quote Originally Posted by King-Orgy View Post
    Konvertierung des Parameters 2 von 'char [16]' in 'LPCWSTR'

    google it
    ja irgendwas stimmt da halt nicht :s alle pakete sind vorhanden (directx / opengl und wat auch immer)

    english
    yes but somthing isnt correct, i got all the package's (directx / opengl and what ever)

    edit:
    just changed from unicode to multibye wich removes a bunch or erros
    still a few errors to solve

    Code:
    1>------ Build started: Project: cod4extern, Configuration: Debug Win32 ------
    1>Compiling...
    1>StdAfx.cpp
    1>Generating Code...
    1>Compiling...
    1>Main.cpp
    1>c:\documents and settings\wessie\my documents\downloads\external cod4 scr\external console cod4\main.cpp(44) : warning C4244: '=' : conversion from 'int' to 'vec_t', possible loss of data
    1>c:\documents and settings\wessie\my documents\downloads\external cod4 scr\external console cod4\main.cpp(45) : warning C4244: '=' : conversion from 'int' to 'vec_t', possible loss of data
    1>c:\documents and settings\wessie\my documents\downloads\external cod4 scr\external console cod4\main.cpp(194) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
    1>c:\documents and settings\wessie\my documents\downloads\external cod4 scr\external console cod4\main.cpp(194) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
    1>c:\documents and settings\wessie\my documents\downloads\external cod4 scr\external console cod4\main.cpp(194) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
    1>c:\documents and settings\wessie\my documents\downloads\external cod4 scr\external console cod4\main.cpp(194) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
    1>Generating Code...
    1>Linking...
    1>Main.obj : error LNK2019: unresolved external symbol _D3DXCreateFontA@48 referenced in function _main
    1>Main.obj : error LNK2019: unresolved external symbol _Direct3DCreate9@4 referenced in function _main
    1>Main.obj : error LNK2019: unresolved external symbol _GetModuleBaseNameA@16 referenced in function "unsigned long __cdecl FindProcess(char const *)" (?FindProcess@@YAKPBD@Z)
    1>Main.obj : error LNK2019: unresolved external symbol _EnumProcesses@12 referenced in function "unsigned long __cdecl FindProcess(char const *)" (?FindProcess@@YAKPBD@Z)
    1>C:\Documents and Settings\wessie\My Documents\Visual Studio 2008\Projects\cod4extern\Debug\cod4extern.exe : fatal error LNK1120: 4 unresolved externals
    1>Build log was saved at "file://c:\Documents and Settings\wessie\My Documents\Visual Studio 2008\Projects\cod4extern\cod4extern\Debug\BuildLog.htm"
    1>cod4extern - 5 error(s), 6 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

  3. #13

    Re: External Console Radar ( using Directx Render )

    warnings are irrelevant
    for the others errors do

    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "d3dx9.lib")

    and also psapi.lib

  4. #14
    Banned
    Join Date
    Nov 2007
    Location
    Germany
    Posts
    18

    Re: External Console Radar ( using Directx Render )

    for some reason i can debug it and it starts, but as soon i press release it throws out tons of errors :/

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