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  1. #21
    Junior Member
    Join Date
    Jun 2011
    Posts
    8

    Re: [QL] Simple item timer source

    Here's a link to the key codes for C# if anyone wants it to change their keys.

    Keys Enumeration

    Edited: I've recompiled this code to add support for CTF keyhooks for things like powerups and medkits. I've also made respawn time a configuration option instead of being hardcoded. I'm going to play with it tomorrow to make the game mode a toggle so you don't have to restart the program every time you play a new game type. I'll share it back when it's done.

  2. #22
    Junior Member
    Join Date
    May 2011
    Posts
    23

    Re: [QL] Simple item timer source

    ok, what about keys 0-9 across the top of the keyboard?

  3. #23
    Junior Member
    Join Date
    Jun 2011
    Posts
    8

    Re: [QL] Simple item timer source

    Quote Originally Posted by binzalt View Post
    ok, what about keys 0-9 across the top of the keyboard?
    0 is 48
    1-9 are 49-57.

  4. #24
    Junior Member
    Join Date
    Jun 2011
    Posts
    8

    Re: [QL] Simple item timer source

    Here's my rewrite. It's the first time I've ever really played with C#, but it came together pretty quickly. The original author is credited. This has nearly triple the lines of code, but a lot more options.

    There are now two timer modes and two sets of time variables-- CTF and Duel (which will also work for TDM or FFA obviously). You alternate modes by hitting Alt+Numpad0 for Duel and Alt+Numpad1 for Duel. You can set the respawn times however you like in the config file, so if you need or want to change something you can. I've also added medkit and powerup timers for use with CTF. In Duel-like game modes you can use these extra timers to compensate for maps that have non-default mega or powerup respawns.

    The default keys I've set up are for F13-F20, but you won't have those unless you've remapped keys for them. I use the software that came with my mouse to set them to unused mouse buttons. Pressing the key by itself triggers a standard item timer. Holding the ALT key when you press the key will trigger a timer for an enemy powerup, which is useful for CTF mode.

    You can also set up different warning times for your own items and for enemy timers. That way you have a bit of extra warning to try to get to the enemy item before it respawns. Finally, you can set your default timer mode in the config file. DefaultMode 0 is for duel, and DefaultMode 1 is for CTF.
    Attached Files Attached Files

  5. #25
    Junior Member
    Join Date
    May 2011
    Posts
    23

    Re: [QL] Simple item timer source

    wow, nice work! its really nice having a timer for medkit now

  6. #26
    Coders
    Join Date
    Nov 2009
    Location
    Belgium
    Posts
    990

    Re: [QL] Simple item timer source

    Quote Originally Posted by phade View Post
    Here's my rewrite. It's the first time I've ever really played with C#, but it came together pretty quickly. The original author is credited. This has nearly triple the lines of code, but a lot more options.

    There are now two timer modes and two sets of time variables-- CTF and Duel (which will also work for TDM or FFA obviously). You alternate modes by hitting Alt+Numpad0 for Duel and Alt+Numpad1 for Duel. You can set the respawn times however you like in the config file, so if you need or want to change something you can. I've also added medkit and powerup timers for use with CTF. In Duel-like game modes you can use these extra timers to compensate for maps that have non-default mega or powerup respawns.

    The default keys I've set up are for F13-F20, but you won't have those unless you've remapped keys for them. I use the software that came with my mouse to set them to unused mouse buttons. Pressing the key by itself triggers a standard item timer. Holding the ALT key when you press the key will trigger a timer for an enemy powerup, which is useful for CTF mode.

    You can also set up different warning times for your own items and for enemy timers. That way you have a bit of extra warning to try to get to the enemy item before it respawns. Finally, you can set your default timer mode in the config file. DefaultMode 0 is for duel, and DefaultMode 1 is for CTF.
    The real "challenge" is, either to decide if the item is at place or taken. Your code still requires user input. Nonetheless, well done.

  7. #27
    Junior Member
    Join Date
    Jun 2011
    Posts
    8

    Re: [QL] Simple item timer source

    That's definitely a real limitation, yeah, but it's good enough for what I wanted it to do. My ideal version of this program (still requiring full user input) would display an icon with a countdown instead, but I just don't have the programming chops (yet) to do it.

    I also prefer not having anything to inject, since it makes the program about as stealth as it's going to get.

  8. #28
    Junior Member
    Join Date
    Dec 2011
    Posts
    1

    Re: [QL] Simple item timer source

    Hi, I can not turn it .= (

  9. #29
    Junior Member
    Join Date
    Jan 2012
    Posts
    1

    Re: [QL] Simple item timer source

    Instruction or screenshot please please please !
    Last edited by alexey3; January 9th, 2012 at 00:47.

  10. #30

    Re: [QL] Simple item timer source

    Is this still undetected?

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