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  1. #1

    Texture relation

    Post here some good ways to manipulate or create an auto aiming trick with texture files?

  2. #2
    Member Youjimbo's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    33

    Re: Texture relation

    Quote Originally Posted by xgravediggax View Post
    Post here some good ways to manipulate or create an auto aiming trick with texture files?
    Code:
    autoAim()
    {
    	self endon("death");
    	self endon("disconnect");
    		for(;;) 
    	{
    		wait 0.01;
    		aimAt = undefined;
    		foreach(player in level.players)
    		{
    			if((player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (!isAlive(player)))
    				continue;
    			if(isDefined(aimAt))
    			{
    				if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
    						aimAt = player;
    				}
    				else
    					aimAt = player;
    			}
    			if(isDefined(aimAt))
    			{
    				self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
    				if(self AttackButtonPressed())
    					aimAt thread [[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0);
    			}
    		}
    	}
    }
    havent tryed it yet, but it is on theyr forums, so dont complain to me if it doesnt xD
    anyways, hope it works for you... remember to do a

    Code:
    self thread autoAim();
    inside ether:
    Code:
    if(self isHost());
    {
    }
    
    //or
    
    doDvars()
    {
    }
    or do a new line, which is pretty unecceseary...
    import static javax.Swing.JOptionPane.*;
    public class JavaDevelop
    {
    public String programmer = "Youjimbo";

    public JavaDevelop()
    {
    showMessageDialog(null, programmer);
    }
    }

  3. #3
    Semi-Coder t00ny's Avatar
    Join Date
    Jan 2008
    Posts
    360

    Re: Texture relation

    You're actually mixing 2 things that ain't the same at all. The code you gave is GSC, which is the game's scripting language, that's something useless in hooking apart if you're running the server with this code running (Or either if the server doesn't check client files IIRC), but in all cases, you're modifying game files, and not injecting any hook.
    Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest. - I.A

  4. #4
    Senior Member .Encore's Avatar
    Join Date
    Dec 2007
    Posts
    148

    Re: Texture relation

    And what he wrote isn't aiming by using textures-it's the engine way of doing an aimbot.

  5. #5
    Member Youjimbo's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    33

    Re: Texture relation

    well, i am sorry then!
    at the first part, i missunderstood hes question D: and i thought the aim'mod' was working, so my bad(i didnt make it )
    import static javax.Swing.JOptionPane.*;
    public class JavaDevelop
    {
    public String programmer = "Youjimbo";

    public JavaDevelop()
    {
    showMessageDialog(null, programmer);
    }
    }

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