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  1. #1
    Junior Member
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    Jan 2013
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    WL 0.4.2 Crashing ET.exe

    I got working WL 0.4.2 but without no reason, something is closing my ET.exe to desktop. I have no idea why. Aimbot, human work perfectly, only this issues. Sometimes im able to play 3-4 maps without crash, but sometimes got crash after 5 secs.

    Noticed that 0.2 version of WL has not this problem with closing, but can't turn off the wallhack. Is there any sollution to help me?

    I use windows xp, sp2 + all stuff like C++ 2008 etc.

  2. #2
    Coders muppetalert's Avatar
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    Nov 2007
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    Manchester, UK
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    1,007

    Re: WL 0.4.2 Crashing ET.exe

    Which mod?
    whiteLight: ET, whiteLight: Quake Live (Formerly QLHook) and many other game hacks at http://whitelight.me.uk/

  3. #3
    Junior Member
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    Feb 2013
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    1

    Re: WL 0.4.2 Crashing ET.exe

    It's working perfectly at etpro, but this hack is just crashing on nq 1.2.9

  4. #4
    Coders muppetalert's Avatar
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    Nov 2007
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    Re: WL 0.4.2 Crashing ET.exe

    NQ >=1.2.3 has not been supported, well, ever.

    There's been virtually zero interest in getting updates for this anyway, since I believe ET is pretty much a goner now.
    whiteLight: ET, whiteLight: Quake Live (Formerly QLHook) and many other game hacks at http://whitelight.me.uk/

  5. #5
    Member
    Join Date
    Dec 2010
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    South of Poland
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    63

    Re: WL 0.4.2 Crashing ET.exe

    Quote Originally Posted by muppetalert View Post
    ET is pretty much a goner now.
    Rubbish, it only looks like it...
    Last edited by Untouch; February 12th, 2013 at 20:09. Reason: Inappropriate language

  6. #6
    Junior Member
    Join Date
    Jul 2013
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    2

    Re: WL 0.4.2 Crashing ET.exe

    Quote Originally Posted by muppetalert View Post
    NQ >=1.2.3 has not been supported, well, ever.

    There's been virtually zero interest in getting updates for this anyway, since I believe ET is pretty much a goner now.
    Yea i need that nq support too,could you do it please man,and thats right ET just looks dead but its not...

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