Results 1 to 8 of 8

Thread: Warface engine

  1. #1

    Warface engine

    Code:
    class IRenderAuxGeom
    {
    public:
        virtual void Function0(); //
        virtual void SetRenderFlags( const SAuxGeomRenderFlags& renderFlags );
         virtual SAuxGeomRenderFlags GetRenderFlags();
        virtual void DrawPoint( const Vec3& v, const ColorB& col, uint8 size = 1 );
        virtual void DrawPoints( const Vec3* v, uint32 numPoints, const ColorB& col, uint8 size = 1 );    
        virtual void DrawPoints( const Vec3* v, uint32 numPoints, const ColorB* col, uint8 size = 1 );    
        virtual void DrawLine( const Vec3& v0, const ColorB& colV0,  const Vec3& v1, const ColorB& colV1, float thickness = 1.0f );
    };
    
    
    class IRenderer
    {
    public:
        virtual void Function0(); 
        virtual void Function1(); 
        virtual void Function2(); 
        virtual void Function3(); 
        virtual void Function4(); 
        virtual void Function5(); 
        virtual void Function6(); 
        virtual void Function7(); 
        virtual void Function8(); 
        virtual void Function9(); 
        virtual void Function10(); 
        virtual void Function11(); 
        virtual void Function12(); 
        virtual void Function13(); 
        virtual void Function14(); 
        virtual void Function15(); 
        virtual void Function16(); 
        virtual void Function17(); 
        virtual void Function18(); 
        virtual void Function19(); 
        virtual void Function20(); 
        virtual void Function21(); 
        virtual void Function22(); 
        virtual void Function23(); 
        virtual void Function24(); 
        virtual void Function25(); 
        virtual void Function26(); 
        virtual void Function27(); 
        virtual void Function28(); 
        virtual void Function29(); 
        virtual void Function30(); 
        virtual void Function31(); 
        virtual void Function32(); 
        virtual void Function33(); 
        virtual void Function34(); 
        virtual void Function35(); 
        virtual void Function36(); 
        virtual void Function37(); 
        virtual void Function38(); 
        virtual void Function39(); 
        virtual void Function40(); 
        virtual void Function41(); 
        virtual void Function42(); 
        virtual void Function43(); 
        virtual void Function44(); 
        virtual void Function45(); 
        virtual void Function46(); 
        virtual void Function47(); 
        virtual void Function48(); 
        virtual void Function49(); 
        virtual void Function50(); 
        virtual void Function51(); 
        virtual void Function52(); 
        virtual void Function53(); 
        virtual void Function54(); 
        virtual void Function55(); 
        virtual int  GetWhiteTextureId();
        virtual void Draw2dImage (float xpos,float ypos,float w,float h,int  texture_id,float s0=0,float t0=0,float s1=1,float t1=1,float  angle=0,float r=1,float g=1,float b=1,float a=1,float z=1);
        virtual void Function58(); 
        virtual void Function59(); 
        virtual void Function60(); 
        virtual void Function61(); 
        virtual int  SetPolygonMode(int mode);
        virtual int  GetHeight(); 
        virtual int  GetWidth(); 
        virtual void Function65(); 
        virtual void Function66(); 
        virtual void Function67(); 
        virtual void Function68(); 
        virtual void Function69(); 
        virtual void Function70(); 
        virtual void Function71(); 
        virtual void Function72(); 
        virtual void Function73(); 
        virtual void Function74(); 
        virtual void Function75(); 
        virtual void Function76(); 
        virtual void Function77(); 
        virtual void Function78(); 
        virtual void Function79(); 
        virtual void Function80(); 
        virtual void Function81(); 
        virtual void Function82(); 
        virtual void Function83(); 
        virtual void Function84(); 
        virtual void Function85(); 
        virtual void Function86(); 
        virtual void Function87(); 
        virtual void Function88(); 
        virtual void Function89();
        virtual void Function90();
        virtual void Function91();
        virtual void Function92();
        virtual void Function93();
        virtual void Function94();
        virtual void Function95();
        virtual void Function96();
        virtual void Function97();
        virtual void Function98();
        virtual void Function99();
        virtual void Function100();
        virtual void Function101();
        virtual void Function102();
        virtual void Function103();
        virtual void Function104();
        virtual void Function105();
        virtual void Function106();
        virtual void Function107();
        virtual void Function108();
        virtual void Function109();
        virtual void Function110();
        virtual void Function111();
        virtual void Function112();
        virtual void Function113();
        virtual void Function114();
        virtual void Function115();
        virtual void Function116();
        virtual void Function117();
        virtual void Function118();
        virtual void Function119();
        virtual void Function120();
        virtual void Function121();
        virtual void Function122();
        virtual void Function123();
        virtual void Function124();
        virtual void Function125();
        virtual void Function126();
        virtual void Function127();
        virtual void Function128();
        virtual void Function129();
        virtual void Function130();
        virtual void Function131();
        virtual void Function132();
        virtual void Function133();
        virtual void Function134();
        virtual void Function135();
        virtual void Function136();
        virtual void Function137();
        virtual void Function138();
        virtual void Function139();
        virtual void Function140();
        virtual void Function141();
        virtual void Function142();
        virtual void Function143();
        virtual void Function144();
        virtual void Function145();
        virtual void Function146();
        virtual void Function147();
        virtual void Function148();
        virtual void Function149();
        virtual void Function150();
        virtual void Function151();
        virtual void Function152();
        virtual void Function153();
        virtual void Function154();
        virtual void Function155();
        virtual void Function156();
        virtual void Function157();
        virtual void Function158();
        virtual void Function159();
        virtual void Function160();
        virtual void Function161();
        virtual void Function162();
        virtual void Function163();
        virtual void Function164();
        virtual void Function165();
        virtual void Function166();
        virtual void Function167();
        virtual void Function168();
        virtual void Function169();
        virtual void Function170();
        virtual void Function171();
        virtual void Function172();
        virtual void Function173();
        virtual void Function174();
        virtual void Function175();
        virtual void Function176();
        virtual void Function177();
        virtual void Function178();
        virtual void Function179();
        virtual void Function180();
        virtual void Function181();
        virtual void Function182();
        virtual void Function183();
        virtual void Function184();
        virtual void Function185();
        virtual void Function186();
        virtual void Function187();
        virtual void Function188();
        virtual void Function189();
        virtual void Function190();
        virtual void Function191();
        virtual void Function192();
        virtual void Function193();
        virtual void Function194();
        virtual void Function195();
        virtual void Function196();
        virtual void Function197();
        virtual void Function198();
        virtual void Function199();
        virtual void Function200();
        virtual void DrawLabel( );
        virtual void Function202();
        virtual void Function203();
        virtual void Function204();
        virtual void Function9999();
        virtual void SetState(int State, int AlphaRef=-1);
        virtual void Function206();
        virtual void Function207();
        virtual void Function208();
        virtual void Function209();
        virtual void Function210();
        virtual void Function211();
        virtual void Function212();
        virtual void Function213();
        virtual void Function214();
        virtual void Function215();
        virtual void Function216();
        virtual void Function217();
        virtual void Function218();
        virtual void Function219();
        virtual void Function220();
        virtual IRenderAuxGeom* GetIRenderAuxGeom();
    //...
    };
    Code:
    struct SSystemGlobalEnvironment //0x5998C0
    {
        char z_crap[120];
        IRenderer* pRenderer; 
    //...
    };
    usage

    Code:
      
         cSystem->pRenderer->Draw2dImage(x,y,w,h,cSystem->pRenderer->GetWhiteTextureId(  ), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, col.r, col.g, col.b, col.a, 0.5f);         
    }
    get bones

    Code:
    Vec3 GetBonePositionByID( IEntity* pEnt, int32 BoneID, char** getBoneName )
    {
        Vec3 vNULL;
        ICharacterInstance *pCharacterInstance = pEnt->GetCharacter(0);
    
        if( !pCharacterInstance )
            return vNULL;                
    
        ISkeletonPose *pSkeletonPose = pCharacterInstance->GetISkeletonPose();
    
        if(!pSkeletonPose)
            return vNULL;
    
        int32 sBoneID = BoneID;
        
        if( sBoneID == -1 )
            return vNULL;    
        
        *getBoneName = pSkeletonPose->GetJointNameByID( BoneID );
        
        Matrix34 matWorld = pEnt->GetWorldTM() * Matrix34( pSkeletonPose->GetAbsJointByID( sBoneID ) );
        
        return matWorld.GetTranslation();
    }

    Code:
    class IEntity
    {
    public:
        virtual void Function0(); 
        virtual EntityId GetId(); 
        virtual void Function2(); 
        virtual void Function3(); 
        virtual void Function4(); 
        virtual void SetFlags( uint32 flags );
        virtual uint32 GetFlags();
        virtual void Function7(); 
        virtual void Function8(); 
        virtual void Function9(); 
        virtual void Function10(); 
        virtual void SetName( const char *sName );
        virtual const char* GetName();
        virtual void Function13(); 
        virtual void Function14(); 
        virtual void Function15(); 
        virtual void Function16(); 
        virtual void Function17(); 
        virtual void Function18(); 
        virtual void Function19(); 
        virtual void Function20(); 
        virtual void Function21();
        virtual void Function22(); 
        virtual const Matrix34& GetWorldTM();
        virtual Matrix34 GetLocalTM();
        virtual void GetWorldBounds( AABB &bbox );
        virtual void GetLocalBounds( AABB &bbox );
        virtual void Function27(); 
        virtual const Vec3& GetPos();
        virtual void Function29(); 
        virtual void Function30(); 
        virtual void Function31(); 
        virtual void Function32(); 
        virtual void Function33(); 
        virtual Vec3 GetWorldPos(); 
        virtual void Function35(); 
        virtual void Function36(); 
        virtual void Function37(); 
        virtual void Function38(); 
        virtual bool IsActive();
        virtual bool IsFromPool();
        virtual void Function41(); 
        virtual void Function42(); 
        virtual void Function43(); 
        virtual void Function44(); 
        virtual void SetTimer( int nTimerId,int nMilliSeconds );
        virtual void KillTimer( int nTimerId );
        virtual void Hide( bool bHide );
        virtual bool IsHidden();
        virtual void Function49(); 
        virtual void Function50(); 
        virtual void Function51(); 
        virtual void Function52(); 
        virtual void Function53(); 
        virtual void Function54(); 
        virtual void Function55(); 
        virtual void Function56(); 
        virtual void Function57(); 
        virtual void Function58(); 
        virtual void Function59(); 
        virtual void Function60(); 
        virtual void Function61(); 
        virtual void Function62(); 
        virtual void Function63(); 
        virtual void Function64(); 
        virtual void Function65(); 
        virtual void Function66(); 
        virtual void Function67(); 
        virtual void Function68(); 
        virtual void Function69(); 
        virtual void Function70(); 
        virtual void Function71(); 
        virtual void Function72(); 
        virtual void Function73(); 
        virtual void Function74(); 
        virtual void Function75(); 
        virtual void Function76(); 
        virtual void Function77(); 
        virtual void Function78(); 
        virtual void Function79(); 
        virtual void Function80(); 
        virtual ICharacterInstance* GetCharacter( int nSlot );
        virtual void Function82(); 
        virtual void Function83(); 
        virtual void Function84(); 
        virtual void Function85(); 
        virtual void Function86(); 
        virtual void Function87(); 
        virtual void Function88(); 
        virtual void Function89(); 
        virtual void Function90(); 
        virtual void Function91(); 
        virtual void Function92();
        virtual void Function93(); 
        virtual void Function94(); 
        virtual void Function95(); 
        virtual void Function96(); 
        virtual void Function97(); 
        virtual void Function98(); 
        virtual void Function99(); 
        
        __int32 somecounter; //0x0000  
            char unknown4[28]; //0x0004
        float OriginX; //0x0020  
        float OriginY; //0x0024  
        float OriginZ; //0x0028  
            char unknown44[8]; //0x002C
        float ViewX; //0x0034  
        float ViewY; //0x0038  
            char unknown60[12]; //0x003C
        float View2X; //0x0048  
        float View2Y; //0x004C  
            char unknown80[4]; //0x0050
        float PosX; //0x0054  
        float View3X; //0x0058  
        float View3Y; //0x005C  
            char unknown96[4]; //0x0060
        float PosY; //0x0064  
            char unknown104[12]; //0x0068
        float PosZ; //0x0074  
        float View4X; //0x0078  
        float View4Y; //0x007C  
        
    };//Size=0x0004
    IConsole

    Code:
    class IConsole
    {
    
    public:
        virtual void Function0(); 
        virtual void Function1(); 
        virtual void Function2(); 
        virtual void Function3(); 
        virtual void Function4(); 
        virtual void Function5(); 
        virtual void Function6(); 
        virtual void Function7(); 
        virtual void Function8(); 
        virtual void Function9(); 
        virtual void Function10(); 
        virtual void Function11(); 
        virtual void ShowConsole(bool show, const int iRequestScrollMax=-1 );
        virtual void Function13(); //
        virtual void Function14(); //
        virtual void Function15(); //
        virtual void Function16(); //
        virtual void Function17(); //
        virtual void Function18(); //
        virtual void Function19(); //
        virtual void Function20(); //
         virtual ICVar* GetCVar( const char *name );
        virtual void Function22(); //
        virtual void Function23(); //
        virtual void PrintLine(const char *s)=0;
        virtual void PrintLinePlus(const char *s);
        virtual bool GetStatus();
        virtual void Clear();
        virtual void Update();
        virtual void Draw();
        virtual void AddCommand(const char *sName, const char *sScriptFunc, int nFlags=0, const char *sHelp=NULL );
        virtual void Function31(); //
        virtual void Function32(); //
        virtual void Function33(); //
        virtual void Function34(); //
        virtual void Function35(); //
        virtual void Function36(); //
        virtual void Function37(); //
        virtual void Function38(); //
        virtual void Function39(); //
        virtual void Function40(); //
        virtual void Function41(); //
        virtual void Function42(); //
        virtual void Function43(); //
        virtual void Function44(); //
        virtual void Function45(); //
        virtual void Function46(); //
        virtual void Function47(); //
        virtual void Function48(); //
        virtual void Function49(); //
        virtual void Function50(); //
        virtual void Function51(); //
        virtual void Function52(); //
        virtual void Function53(); //
        virtual void Function54(); //
        virtual void Function55(); //
        virtual void Function56(); //
        virtual void Function57(); //
    };
    
    class ICVar
    {
    public:
        enum EConsoleLogMode
        {
            eCLM_Off,                            // off
            eCLM_ConsoleAndFile,    // normal info to console and file 
            eCLM_FileOnly,                // normal info to file only
            eCLM_FullInfo                    // full info to file only
        };
    
        virtual void Function0();
        virtual int GetIVal();
        virtual float GetFVal();
        virtual const char *GetString();
        virtual void Sets(const char* s);
        virtual void ForceSet(const char* s);
        virtual void Setf(const float f);
        virtual void Seti(const int i);
        virtual void ClearFlags (int flags);
        virtual int GetFlags();
        virtual int SetFlags( int flags );
        virtual int GetType();
        virtual const char* GetName();
        virtual const char* GetHelp();
        virtual void SetOnChangeCallback( int pChangeFunc );
        virtual void GetMemoryUsage( class ICrySizer* pSizer );
        virtual int GetRealIVal();
        virtual void DebugLog( const int iExpectedValue, const EConsoleLogMode mode );
    };
    
    SSystemGlobalEnvironment + IConsole* pConsole; 0x50
    IActor

    Code:
       
        virtual bool IsThirdPerson();//65
        virtual void ToggleThirdPerson();//66
        virtual void Function67(); 
        virtual bool IsClient();//68





    Get/Set Auth info


    Code:
    ICommandManager* gfaceauthtoken =     cSystem->pSystem->Commandline( )->Getstring( 1, "gfaceauthtoken" , 0 );
                ICommandManager* gfaceenv =     cSystem->pSystem->Commandline( )->Getstring( 1, "gfaceenv" , 0 );
                ICommandManager* gfacelivesessionid =      cSystem->pSystem->Commandline( )->Getstring( 1,  "gfacelivesessionid" , 0 );
                ICommandManager* gsreleasehash =     cSystem->pSystem->Commandline( )->Getstring( 1, "gsreleasehash" , 0 );
                ICommandManager* gsserver =     cSystem->pSystem->Commandline( )->Getstring( 1, "gsserver" , 0 );
                ICommandManager* gscache =     cSystem->pSystem->Commandline( )->Getstring( 1, "gscache" , 0 );
                    
                if( gfaceauthtoken || gfaceenv || gfacelivesessionid || gsreleasehash || gsserver || gscache)
                {
                    pLog.Write ( "gfaceauthtoken: %s", gfaceauthtoken->getname( ) );
                    pLog.Write ( "gfaceenv: %s", gfaceenv->getname( )  );
                    pLog.Write ( "gfacelivesessionid: %s", gfacelivesessionid->getname( )  );
                    pLog.Write ( "gsreleasehash: %s", gsreleasehash->getname( )  );
                    pLog.Write ( "gsserver: %s", gsserver->getname( )  );
                    pLog.Write ( "gscache: %s", gscache->getname( )  );
                    pLog.Write ( "\n" );        
    
                }
    inside SSystemGlobalEnvironment
    Code:
    ISystem* pSystem; //0x0058
    inside ISystem

    Code:
    //...
     virtual void Function48(); 
     virtual ICommandLine* Commandline();
    Code:
     class ICommandManager
     {
     public:
         virtual void Function0(); 
         virtual void Function1(); //set name ^.^
         virtual const char* getname(); 
     };
    
     class ICommandLine
     {
     public:
        virtual void Function0(); 
        virtual void Function1(); 
        virtual void Function2(); 
        virtual ICommandManager* Getstring(int num, const char* name, int num01); 
     };
    log:

    Code:
    gfaceauthtoken: 19b28d..................
    gfaceenv: live
    gfacelivesessionid: 10...........
    gsreleasehash: de4a3f...........................
    gsserver: http://wfclient.trionworlds.com
    gscache: C:\PROGRA~3\GFACE\warface\

  2. #2
    Junior Member
    Join Date
    May 2011
    Posts
    6

    Re: Warface engine

    this is badass kingorgy, been following you on youtube . Youve done some awesome work.

  3. #3
    Junior Member
    Join Date
    May 2013
    Posts
    1

    Re: Warface engine

    tell me how you define a virtual function?

  4. #4

    Re: Warface engine

    Quote Originally Posted by King-OrgY View Post
    Code:
    class IRenderAuxGeom
    
    Vec3 GetBonePositionByID( IEntity* pEnt, int32 BoneID, char** getBoneName )
    {
        Vec3 vNULL;
        ICharacterInstance *pCharacterInstance = pEnt->GetCharacter(0);
    
        if( !pCharacterInstance )
            return vNULL;                
    
        ISkeletonPose *pSkeletonPose = pCharacterInstance->GetISkeletonPose();
    
        if(!pSkeletonPose)
            return vNULL;
    
        int32 sBoneID = BoneID;
        
        if( sBoneID == -1 )
            return vNULL;    
        
    
    
    
    
    Awesmoe

    Now we can tell the aimbot to shoot people in the ballzz

    Nice work... is this code still working now after release?

  5. #5
    Junior Member
    Join Date
    Jun 2012
    Posts
    6

    Re: Warface engine

    where do we download it?

    Quote Originally Posted by King-OrgY View Post
    Code:
    huge code quote
    Last edited by Seraphim; December 4th, 2013 at 08:17.

  6. #6

    Re: Warface engine

    Quote Originally Posted by IHACKMW3 View Post
    where do we download it?
    You don't. If you don't know what to do with this, keep to the regular forums. This is for hack developers.


  7. #7

    Re: Warface engine

    Quote Originally Posted by Devinoextrad View Post
    Nice work... is this code still working now after release?
    is engine related so yes



  8. #8
    Junior Member
    Join Date
    Nov 2017
    Location
    USA
    Posts
    1

    Re: Warface engine

    This is awesome article you have which is really helpful for me. Thanks

Similar Threads

  1. Warface Hack
    By King-OrgY in forum Gallery
    Replies: 4
    Last Post: February 23rd, 2013, 21:27
  2. [Request] Box ESP in Q3 engine
    By wally in forum Tutorials
    Replies: 8
    Last Post: December 28th, 2009, 10:42
  3. HL/HL2 Engine Rendering
    By x22 in forum Reverse Engineering
    Replies: 1
    Last Post: January 12th, 2009, 18:08
  4. NoHS Engine
    By deadnesser in forum Combat Arms Cheat Downloads
    Replies: 3
    Last Post: August 29th, 2008, 05:01
  5. DA engine
    By paintball69 in forum MapleStory Cheats
    Replies: 1
    Last Post: November 20th, 2007, 02:48

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •