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  1. #1

    [Question] Silent Aim

    How does Silent Aim work? Is it the same for every game or is it different for each game?

  2. #2

    Re: [Question] Silent Aim

    The general concept is the same for a few games, but others could be different. Basically it's the same though: move your view angles over the target, fire, move them back to where you were before the game updates your view to where you just aimed. Alternatively, other games could be as easy as just setting the bullet's position to the target's head.


  3. #3
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    Re: [Question] Silent Aim

    Quote Originally Posted by Seraphim View Post
    The general concept is the same for a few games, but others could be different. Basically it's the same though: move your view angles over the target, fire, move them back to where you were before the game updates your view to where you just aimed. Alternatively, other games could be as easy as just setting the bullet's position to the target's head.
    Actually, you send different viewangles when the packet is about to be send (eg: CL_WritePacket in idTech3 and variants), single way "syncing".

  4. #4

    Re: [Question] Silent Aim

    Sounds a bit too advanced for me lol

  5. #5

    Re: [Question] Silent Aim

    Quote Originally Posted by mowl View Post
    Actually, you send different viewangles when the packet is about to be send (eg: CL_WritePacket in idTech3 and variants), single way "syncing".
    Noob friendly terms are much better douche-wagon.


  6. #6
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    Re: [Question] Silent Aim

    Larz, just try it out on an open-source game, many examples are available on cod4 so it should give you a decent start. In fact, it's fairly easy once you get the hang of it.

  7. #7

    Re: [Question] Silent Aim

    Alright mate, I'll search around and see what I can find.

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