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  1. #11

    Re: Crx return for final public release :)

    Quote Originally Posted by crx View Post
    Depends how you've coded it. If it's coded via engine (.QVM hack) then use trace.
    I don't know what a .QVM engine hack is, so I doubt I made one...
    I just read out positions, team, wether the target is moving or not (dead or not) and the crosshair value for the triggerbot- just like a normal trainer does.
    All done with CheatEngine.
    Then I calculate the viewing angles and write to the x and y view adresses every 20 milliseconds.
    If my triggerbot does not trigger, the aimbot will switch to the next target. (so it still aims on enemys behind walls, even if it is only for a very short time (~20 milliseconds) You'll notice that as very bothering flickering. If there are too many targets around, which are moving, it's impossible to move in one direction.
    Simple as that, the only problem is that on 4.2.015 the aimbot is somehow not working as fast as it did on 4.2.014.
    The problem is, that some adresses are not written as fast as my hack reads them, I have to look for some adresses which are going to be written more often/faster.
    Last edited by Liduen; October 3rd, 2013 at 12:01.

  2. #12
    Junior Member
    Join Date
    Mar 2012
    Posts
    11

    Re: Crx return for final public release :)

    crx your hack will be run for windows xp or not ?
    Thanks mate

  3. #13
    Junior Member
    Join Date
    May 2013
    Posts
    25

    Re: Crx return for final public release :)

    Anything news here?

  4. #14
    Junior Member
    Join Date
    Dec 2013
    Posts
    9

    Re: Crx return for final public release :)

    Great news *_*
    Good Job, crx!

  5. #15

    Re: Crx return for final public release :)

    Sorry, but I've not done anything for a long time on it. Been thinking i should probably do more on it but as mentioned, been doing it on the side. Will pick it up again soon

  6. #16
    Junior Member
    Join Date
    Aug 2012
    Posts
    6

    Re: Crx return for final public release :)

    Great new Senior ,).

  7. #17
    Junior Member
    Join Date
    Dec 2013
    Posts
    7

    Re: Crx return for final public release :)

    Quote Originally Posted by crx View Post
    Sorry, but I've not done anything for a long time on it. Been thinking i should probably do more on it but as mentioned, been doing it on the side. Will pick it up again soon
    u will do a hack ^?

  8. #18
    Junior Member
    Join Date
    Jul 2011
    Posts
    8

    Re: Crx return for final public release :)

    Crx, is it possible to download this cheat?

    In any case, it seems perfect: D

  9. #19
    Junior Member
    Join Date
    Jul 2011
    Posts
    8

    Re: Crx return for final public release :)

    Crx, can you create a wallhack or spotted nickname or weapon?

    With a command in the console: / g_wallhack 1 or 0

  10. #20

    Re: Crx return for final public release :)

    I know it's been ages, I've been working on a large project for over a year. Hopefully I'll pick it up again soon and get it released for you

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