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  1. #11

    Re: OpenGL Hook Class

    Quote Originally Posted by annette
    Sinner,

    With your example above, could I trouble you to expand it slightly as to waht the dllmain() might look like for that one function?

    I keep getting stuck there unfortunately, being a clueless newbie Much appreciated either way!
    // after the main game thread is created (leave 8seconds after your dllMain is called or more to be safe)
    if(glhook.Init())
    {
    o_glFinish = (glFinish_t) glhook.Hook("glFinish", h_glFinish);
    }

  2. #12

    Re: OpenGL Hook Class

    Someone still have these files and share them with me? Sinners link sadly seems to be broken.

  3. #13

    Re: OpenGL Hook Class

    Quote Originally Posted by FunkFui View Post
    Someone still have these files and share them with me? Sinners link sadly seems to be broken.
    attached now my friend

  4. #14

    Re: OpenGL Hook Class

    What should I say. Thx again, like ever. My MASTER

  5. #15
    Junior Member
    Join Date
    Dec 2009
    Posts
    1

    Re: OpenGL Hook Class

    sorry for bumping an old thread but seems i can't get this to work =(

    i tryed to hook wglswapbuffers/glviewport/glbegin in cs 1.6 with this piece of code but it didnt work.

    first release of this code found mainthread itsself,now i asume you have to call the hooking function from inside the mainthread,in order to do so i tryed hooking several winapis(loadlibrary,gettickcount,getprocaddress,.. .) and clientfunctions(hud_redraw,cl_createmove,...)

    maybee somene could tell me what i'm doing wrong and give me some hint into right direction D:

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