» whiteLight Pre-0.2
Build Date: 22:12 07/01/2009
(Most Important - Changelog from Pre-0.2 -> 0.2 will be larger) Changes from 0.1:This is the build I wanted to release in the first place, works on every single mod and every version of ET (Note this is untested on NQ 1.2.0 and TCE which heavily alter the game, especially TCE).
Chams work on 2.60 only due to the way that they're being injected.
Aim Vectors are FIXED! Sorry about that but 0.2 will of course have cvar-set vectors again. This is, tbh, just a teaser of the 0.2 version that works on all mods.
! -- ! This is released as 'Pre-0.2' because 0.2 includes many functions such as cvars, menu, sounds, killspam, etc. etc.
It's huuuuuge because it completely recreates cgame internally so it doesn't have to hook a million things to get a lil bit of data
AIMKEY is still left shift.. YOU HAVE TO HOLD IT TO AIM..
Todo:New Engine, practically mod independent (hooks 2 functions that are automatically found, or features simply disabled if not found..)
Simple Grenade/Dynamite/Landmine ESP.. Stops showing after certain distance to stop clutter
Added aimbot sanity checks to stop origin aiming (on Goldrush for example)
Added snipe delay (again, fixed, sorry)
Wallhack doesn't wallhack everything
...that's about all I can think of right now
You need this: Download details: Visual C++ 2008 Redistributable Package (x86)Sounds
.. and so much more..
Download here: http://www.muppetalert.com/whiteLightPre02.rar
Please only use this thread for bug reports (ie. If it crashes) and not suggestions. Wait till the full 0.2 comes out before them.. I can guarantee that will feel more like a multihack