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[Release] whiteLight Pre-0.2
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  1. #1
    Coders muppetalert's Avatar
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    Smile [Release] whiteLight Pre-0.2

    whiteLight Pre-0.2
    Build Date: 22:12 07/01/2009

    Notes:
    This is the build I wanted to release in the first place, works on every single mod and every version of ET (Note this is untested on NQ 1.2.0 and TCE which heavily alter the game, especially TCE).

    Chams work on 2.60 only due to the way that they're being injected.

    Aim Vectors are FIXED! Sorry about that but 0.2 will of course have cvar-set vectors again. This is, tbh, just a teaser of the 0.2 version that works on all mods.

    ! -- ! This is released as 'Pre-0.2' because 0.2 includes many functions such as cvars, menu, sounds, killspam, etc. etc.

    It's huuuuuge because it completely recreates cgame internally so it doesn't have to hook a million things to get a lil bit of data

    AIMKEY is still left shift.. YOU HAVE TO HOLD IT TO AIM..
    (Most Important - Changelog from Pre-0.2 -> 0.2 will be larger) Changes from 0.1:
    New Engine, practically mod independent (hooks 2 functions that are automatically found, or features simply disabled if not found..)
    Auto Prediction
    Simple Grenade/Dynamite/Landmine ESP.. Stops showing after certain distance to stop clutter
    Added aimbot sanity checks to stop origin aiming (on Goldrush for example)
    Added snipe delay (again, fixed, sorry)
    Wallhack doesn't wallhack everything
    Added Sniperhack
    Added no-damage-feedback
    ...that's about all I can think of right now
    Todo:
    Sounds
    Killspam
    Cham options
    Cvars
    Menu
    Radar
    ESP
    Scoring
    Tracker
    Autoaim
    Autocrouch
    .. and so much more..
    You need this: Download details: Visual C++ 2008 Redistributable Package (x86)
    Download here: http://www.muppetalert.com/whiteLightPre02.rar

    Please only use this thread for bug reports (ie. If it crashes) and not suggestions. Wait till the full 0.2 comes out before them.. I can guarantee that will feel more like a multihack


    Attached Files Attached Files
    whiteLight: ET, whiteLight: Quake Live (Formerly QLHook) and many other game hacks at http://whitelight.me.uk/

  2. #2
    User Admin rttnPIG's Avatar
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    Re: [Release] whiteLight Pre-0.2

    ty for this great hack
    Keep up the good work

  3. #3
    VIP fANAT1C's Avatar
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    Re: [Release] whiteLight Pre-0.2

    DDDDD

    thanks pall, muppetalert pwnssss

  4. #4
    Junior Member
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    Re: [Release] whiteLight Pre-0.2

    Thanks for this muppet

  5. #5
    VIP FreckleS's Avatar
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    Re: [Release] whiteLight Pre-0.2

    Thanks muppet! Really looking foward to this
    "The pain you feel today, will be the strength you feel tomorrow"

  6. #6
    VIP fANAT1C's Avatar
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    Re: [Release] whiteLight Pre-0.2

    must be a record for aimbots.net, 2 releases on the same day of the same hack

  7. #7
    Coders muppetalert's Avatar
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    Re: [Release] whiteLight Pre-0.2

    Haha Psycho_007, I'm sure tomorrow (A full day!!) there'll be at least 3 builds..
    whiteLight: ET, whiteLight: Quake Live (Formerly QLHook) and many other game hacks at http://whitelight.me.uk/

  8. #8
    VIP fANAT1C's Avatar
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    Re: [Release] whiteLight Pre-0.2

    that's great to hear man... i'm testing mod support but all servers are giving me server connection timed out messages.
    man all those noob noquarter servers got like 50 20 mb pk3's

  9. #9
    Moderator j0hn's Avatar
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    Re: [Release] whiteLight Pre-0.2

    Thumbs up for this release muppet.
    For optimal use don't play on servers with omnibots, since the bot uses auto prediction which doesn't works on the omnibots.
    For a server to see its real power, go to 2.60b and /connect muppetalert.com.
    Good game.
    Regards,
    j0hn

  10. #10
    Junior Member
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    Re: [Release] whiteLight Pre-0.2

    Hey i installed everything but when i go to play on etpro 2.60b i get a dont send error to the et.exe.??

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