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  1. Replies
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    Re: [RELEASE]ArtificialAiming Profile Hack

    You can increase the level but you can't decrease it. Reset your stats and do it again.
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    [CoD:MW2] Aimbot/esp movies

    xInstantHook v2.0:
    YouTube - COD:MW2 xInstanthook - x22cheats.com (Radar, Aimbot, Multihack)

    xRadar v4.0:
    YouTube - COD:MW2 xRadar - x22cheats.com
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    [CoD:MW2] xRadar v4.0

    Modern Warfare 2 ESP:
    http://x22cheats.com/SShot/xRadarv4.0/CoDMW2001.JPG

    http://x22cheats.com/SShot/xRadarv4.0/CoDMW2002.JPG

    http://x22cheats.com/SShot/xRadarv4.0/CoDMW2003.JPG
  4. Thread: glDispatchTable?

    by x22
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    Re: glDispatchTable?

    I'm not sure, but you can hook the function referenced directly in GLDispatchTable too.
    Just try and see. Generally, Pb kicks directly for gl/d3d hooks (unknown api) because they could be hooked by...
  5. Sticky: Re: Completely hookless wallhack for Quake 3 engine based games

    it sounds weird to me too. But i just said it, and i'm maybe too lazy to test it myself :P! Anyways, good job to this hookless method ;)!
  6. Sticky: Re: Completely hookless wallhack for Quake 3 engine based games

    no i've not tested, but i trust my mate. He hooked the function in CG_Player where he changes the render flag. Ofcourse he hides his detour to be undetected.
    The proof is that he doesn't get kicked...
  7. Sticky: Re: Completely hookless wallhack for Quake 3 engine based games

    Nice job, it needs to be tested on cod2, i heard pb started to kick for DepthHack flag.
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    Re: Chams wallhack didnt work rly

    I've just read again your post. 10-20m it's not normal. In CoD5, you can see them far, even if there is a limit as i said previously. It depends on how you detect the texture. I don't use...
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    Re: Chams wallhack didnt work rly

    It's normal, the engine doesn't draw the player when they are far, you aren't supposed to see them, so it would use useless ressources.
  10. Thread: [BFH] xRadar v4.0

    by x22
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    10,567

    [BFH] xRadar v4.0

    Informations:
    Game Engine:
    - Refractor Engine 2
    Game Version:
    - Last one

    Price:
    1 Month:
    - 9.95€
    3 Months:
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    Re: Crysis/Crysis Wars xInstantHook v2.0

    it is now.
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    Re: [Request] Step-by-Step tutorial to find offsets

    you need to understand that pb is noobish anymore, it scans the whole modules, so any offsets, even the unknown ones will be detected if you modify the memory. Hc4lNickNL said it, CG_Player has one...
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    Re: Crysis/Crysis Wars xInstantHook v2.0

    the forum is up again ;)!
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    Re: Crysis/Crysis Wars xInstantHook v2.0

    the forum is down but the cheat isn't free, it's for sale.
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    [Fear2] xRadar v4.0

    http://www.x22cheats.com/SShot/xRadarv4.0/FEAR2001.JPG

    http://www.x22cheats.com/SShot/xRadarv4.0/FEAR2002.JPG

    It's not finished yet :).
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    Re: [Tutorial] Mod Specific WallHack for ET

    Detected.
    It's a tutorial, not something to hack bypassing pb :)!
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    Re: How To find offsets?

    Threads like that make me laugh..There is nothing wrong to ask a tutorial.
    But how do you make a tutorial to find offset? Would this "tuto" content be all the explanations and all what you need to...
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    Re: [CoD4/CoD5] Real Fov

    i do it.
    In my maths i originally use tan(fovx * PI / 360), so i replaced it with refdef->fov_x.
    But it wasn't really the point here.
    A lot of people use refdef->fov_x * 100 as fov which isn't...
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    [CoD4/CoD5] Real Fov

    I don't know if you met the problem in CoD4/CoD5. But the fov calculation is a bit different.
    I've always used the fov as degree in my cheats. In CoD2, no problems refdef->fov_x and refdef->fov_y...
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    Re: [COD5]Call of Duty : World At War Hack

    datacenter noobs issues...
  21. Thread: [BF2] xRadar v4.0

    by x22
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    Re: [BF2] xRadar v4.0

    it's only a radar.
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    Re: [Code] Fear 2: Engine Drawing

    void DrawPrimSetRGBA(LT_POLYG4& Primitive, byte r, byte g, byte b, byte a)
    {
    for(int nCurrVert = 0; nCurrVert < LT_POLYG4::k_nNumVerts; nCurrVert++)
    {
    ...
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    Re: [Code] Fear 2: Engine Drawing

    Well it's the only font i found in this game engine lol.
    All my fonts depend on the game engine :)!
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    Re: [Code] Fear 2: Engine Drawing

    Well it's not packed anymore if the game is running.
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    [Code] Fear 2: Engine Drawing

    The engine itself, doesn't seem to use it.
    You need to create your font with the characters you will use:

    bool bInitFont;
    CTextureString* StringFont;
    void InitFont ()
    {
    if ( !bInitFont )...
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