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Coders
xD BHop for games which use DirectInput. Only tested in Gothic 3.
DirectInput looks for scancode...
Credits:
UCForum
Other
DirectInput looks for scancode...
Credits:
UCForum
Other
Code:
#include <windows.h>
#include <stdio.h>
void SendKey( UINT mappedKey )
{
INPUT Input[2] = {0};
Input[0].type = INPUT_KEYBOARD;
Input[0].ki.wScan = mappedKey;
Input[0].ki.dwFlags = KEYEVENTF_SCANCODE;
Input[1].type = INPUT_KEYBOARD;
Input[1].ki.wScan = mappedKey;
Input[1].ki.dwFlags = KEYEVENTF_SCANCODE | KEYEVENTF_KEYUP;
SendInput( 2, Input, sizeof(INPUT) );
}
void ChangeCase(char s)
{
if((s > 64)&&(s < 91)) //check if in range of upper case characters
{
s += 32; //is upper, offset 32 to make lower
}
else if((s > 96)&&(s < 123)) //check if in range of lower case characters
{
s -= 32; //is lower, offset -32 to make upper
}
}
void main()
{
printf( "Start!\n\nPress the space bar! ...\n" );
char Letter = 'W';
if( !isalpha( Letter ) && !isdigit( Letter ) )
{
printf( "Error!\n" );
ExitProcess(0);
}
else if( isupper( Letter ) )
{
ChangeCase( Letter );
}
SHORT key = VkKeyScanA( Letter );
UINT mappedKey = MapVirtualKey( LOBYTE( key ), 0 );
while( true )
{
if( GetAsyncKeyState( VK_SPACE ) < 0 )
{
SendKey( mappedKey );
SendKey( MapVirtualKey( VK_SPACE, 0 ) );
}
Sleep( 10 );
}
}

Last edited: