Quake Live 1.0.401

mowl

Coders
Hello all.

QuakeLive updated their client yesterday. I was at that time currently creating a small hack for QL, which was a waste of time as I didn't know id Software was about to update their game.

Now I found an hour of free-time to reverse the new dll. Looks like the syscall struct got changed once again. I export all my offsets to an external .ini file for fastly updating my QL hack whenever a new update has been released. This is the .ini file, added a #define in front so it is easily copy/pasting :p

Code:
#define CG_Print 		0x0
#define RE_AddRefEntityToScene 	0x44
#define RE_RegisterShader 	0x32
#define RE_SetColor 		0x4B
#define RE_DrawStretchPic 	0x4C
#define UI_Argc 		0xB
#define UI_Argv 		0xC
#define GL_Config 		0x50
#define Cvar_Set 		0x7

#define Adr_Cmd_AddCommand	0x09A0B0
#define Adr_CG_Entities		0x6181E0
#define Adr_CGame		0x5E9E60
#define Adr_CGameState		0x5BA480


More will come whenever I feel like updating my QLHack again.
Please, note that the addresses without the prefix 'Adr' ain't the offsets, but the place where they happen in the syscall struct.

Credits: IDA, King Orgy and pulser.

Regards,
mOwl
 

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Bubble

Coders
I just have finished new 3d boxes :)
ofc still fully pb proof

gj mr mOwl
 

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Inferno216

New member
Good work,Il later post some offsets aswell for latest version. ;)

Bubble:Looking good,just try colouring only borders,not whole boxes then it will look even better. ;)

~Inferno
 
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