Hello.
The following list is a dump from a project we are working on. With 'we', I mean, stealth93, pulser and myself.
Short addresses are the pointers to where it happens inside the struct,
so don't forget <struct offset> + <ptr>
Enjoy.
The following list is a dump from a project we are working on. With 'we', I mean, stealth93, pulser and myself.
Short addresses are the pointers to where it happens inside the struct,
so don't forget <struct offset> + <ptr>
Code:
vmMain:
address: 0x5a568
Syscall:
address: 0x2bb210
Code:
CG_Text_Width:
address: 0x8780
CG_Text_Height:
address: 0x8840
CG_Text_Paint:
address: 0x89d0
CrosshairClientNum:
address: 0xb8d7a88
CG_ScanForCrosshair:
address: 0xbdb0
CG_Trace:
address: 0x32bd0
CG_AllocLocalEntity:
address: 0x16590
Code:
CG_Init:
address: 0x1dc90
CG_ShutDown:
address: 0x19490
Code:
ClientInfo: address: 0x5fb1ec
size: 0x738
clientInfo_t Name:
offset: 0x8
clientInfo_t Model:
Leg: 0x314
Torso: 0x31c
Head: 0x324
HeadSkin: 0x328
TorsoSkin: 0x320
LegSkin: 0x318
clientInfo_t Team:
offset: 0x108
Code:
CG_Entities:
address: 0x658d20
size: 0x2a0
centity_t pos and lerpOrigin:
pos: 0xc
lerpOrigin: 0x288
centity_t modelIndex: 0xa8
centity_t clientNum: 0xb0
centity_t solid: 0xb8
centity_t eFlags: 0x8
centity_t pos.trDelta: 0x24
centity_t eType: 0x4
centity_t weapon: 0xc8
centity_t currentValid: 0x1b4
centity_t snapShotTime: 0x1cc
centity_t miscTime: 0x1c8
Code:
cg.predictedPlayerState.groundEntityNum
address: 0x64ce1c
cg.snap->ps
address: 0x624164
clientnum: 0xb0
cg_thirdPerson:
address: 0x6191cc
cg_score:
address: 0x64d8e0
NS address: 0x64d8d0
size: 0x4c
Code:
refEntity_t:
size: 0x8c
leType_t:
leType: 0x8
LE_FADE_RGB: 0x7
startTime: 0x10
endTime: 0x14
color: 0x74
lifeRate: 0x1c
refEntity_t reType:
reType: 0x0
RT_RAIL_CORE: 0x4
shaderTime: 0x80
customShader: 0x70
origin: 0x44
oldorigin: 0x54
refEntity_t axis:
axis: 0x1c
refEntity_t renderfx:
renderfx: 0x4
refEntity_t hModel:
hModel: 0x8
Enjoy.