whiteLight Quake Live

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ColdOne

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Wow, really nice! It's been a while since someone released a public quake live hack. Good luck with the loader. :eek: A funny thing is that there's no anticheat on Quake Live at the moment, so you can't get banned unless someone sends a demo to id software.
 

mowl

Coders
Wow, really nice! It's been a while since someone released a public quake live hack. Good luck with the loader. :eek: A funny thing is that there's no anticheat on Quake Live at the moment, so you can't get banned unless someone sends a demo to id software.

Muppetalert is writing the whiteLight loader. :)
At learn_more, thanks bro.
 

Seraphim

Moderator
Looks very good mOwl :)

If I may make a suggestion though buddy, I noticed when it was aiming, it shot a few frames before it had actually gotten completely to the target. Maybe if it were to wait just a frame or two more, Dunno if you're already doing this or not, but other than that, aimbot was superb. Great job, you haven't ever done anything that hasn't impressed me yet :)
 

mowl

Coders
Looks very good mOwl :)

If I may make a suggestion though buddy, I noticed when it was aiming, it shot a few frames before it had actually gotten completely to the target. Maybe if it were to wait just a frame or two more, Dunno if you're already doing this or not, but other than that, aimbot was superb. Great job, you haven't ever done anything that hasn't impressed me yet :)

Chaser! I do hit alot more with the current prediction then without / frame delay. The timed shots can be delayed in the menu (Trigger delay (slider bar) in the 'Aimbot' section).
This is mainly ment to do tricky rocket shots. If a player is about to become visible in a second, the rocket would still hit it instead of passing :)
Current frame prediction can't be more precise then I have now I think. But the rocket prediction needs some work.
I'f I have time, I'll make a second video showing how effective it could be with plasma gun (or whatever the gun is called, the one shooting blue balls).

Also pulser and stealth have worked on the hack, it isn't fully from my side. But it looks like we are a pretty decent coding team, decent results will be released :)
I'd say, we've done a little bit from everything.
 

Seraphim

Moderator
Chaser! I do hit alot more with the current prediction then without / frame delay. The timed shots can be delayed in the menu (Trigger delay (slider bar) in the 'Aimbot' section).
This is mainly ment to do tricky rocket shots. If a player is about to become visible in a second, the rocket would still hit it instead of passing :)
Current frame prediction can't be more precise then I have now I think. But the rocket prediction needs some work.
I'f I have time, I'll make a second video showing how effective it could be with plasma gun (or whatever the gun is called, the one shooting blue balls).

Also pulser and stealth have worked on the hack, it isn't fully from my side. But it looks like we are a pretty decent coding team, decent results will be released :)
I'd say, we've done a little bit from everything.

Good to hear bro, very good to hear. Sounds like it will becoming the best hack out there! :D

Keep the good work up bro
 

dagt05

New member
ok, got that. but when, that was the question. i appreciate these guys' work, i'm a king-orgy fan myself, but the program was announced long ago, the vid on utube depicting it was also posted long ago. but nothing happened yet. and recently the whitelight.me.uk site just went down :(...
 

nccbhr

New member
Sweet! i'll be waiting thank you , thank you .. vbut yes the sites been off line a few days now..is that good or bad
 

mowl

Coders
For the moment this is in my private loader system. I got no clue whats going on with whiteLight. I wished things would have gone slightly diffirent, but thats just the way it is. Whoever would like to play and knows me (actually have my trust), give me a shout at msn.
Chaser, thanks for the support but to be honest, I prefer that gradient menu you made for that CoD4 hack. Looks trully awsome ;)

Regards.
 
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